RCL · Patch 11.01
Jan 13, 2021, 02:08 AM · 15.5 min · Game 2team kills
Scouting line
Mirage Sport Électronique won: +6.2k team gold, Top, Mid and Support won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Dragoon
8/0/4
Aizo
0/6/1
Hunter
4/3/6
Actor
3/5/1
DNA
6/0/5
Rovex
0/4/0
Meech
3/2/5
BukZacH
2/2/4
Trevor
1/1/11
Cat 2
1/5/5
Draft
Mirage Sport Électronique
Blue side
CamilleDragoon
SkarnerHunter
ViktorDNA
Kai'SaMeech
LeonaTrevor
Super Sunshine Fruit Basket Warriors
Red side
AatroxAizo
LilliaActor
YoneRovex
JhinBukZacH
ThreshCat 2
Objectives
- +4,688
- Gold at 15
- -4,688
- 1
- Dragons
- 1
- 0
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 0
- 0
- Towers
- 0
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First dragon
First herald
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Mirage Sport Électronique leads; below, Super Sunshine Fruit Basket Warriors.
Biggest lead: Mirage Sport Électronique +6,152, Super Sunshine Fruit Basket Warriors +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Mirage Sport Électronique +1,809 |
| 15 min | Mirage Sport Électronique +4,688 |
| End (16 min) | Mirage Sport Électronique +6,152 |
Blue side
Mirage Sport Électronique
VictoryRed side
Super Sunshine Fruit Basket Warriors
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 8/0/4 | 4/3/6 | 6/0/5 | 3/2/5 | 1/1/11 | 0/6/1 | 3/5/1 | 0/4/0 | 2/2/4 | 1/5/5 |
| Kill participation | 54.5% | 45.5% | 50% | 36.4% | 54.5% | 16.7% | 66.7% | 0% | 100% | 100% |
| CS | 88 | 79 | 131 | 114 | 25 | 76 | 112 | 95 | 126 | 22 |
| CS per minute | 5.7 | 5.1 | 8.5 | 7.4 | 1.6 | 4.9 | 7.2 | 6.1 | 8.1 | 1.4 |
| Gold | 6,679 | 5,762 | 7,010 | 5,710 | 4,368 | 3,809 | 5,775 | 4,171 | 5,673 | 3,949 |
| Gold share | 22.6% | 19.5% | 23.7% | 19.3% | 14.8% | 16.3% | 24.7% | 17.8% | 24.3% | 16.9% |
| Earned gold per minute | 291 | 232 | 313 | 229 | 142 | 106 | 233 | 129 | 226 | 115 |
| Damage to champions | 12,701 | 3,886 | 10,969 | 5,440 | 4,774 | 5,002 | 4,618 | 3,256 | 5,276 | 3,282 |
| Damage share | 33.6% | 10.3% | 29% | 14.4% | 12.6% | 23.3% | 21.5% | 15.2% | 24.6% | 15.3% |
| Damage per minute | 820 | 251 | 708 | 351 | 308 | 323 | 298 | 210 | 341 | 212 |
| Damage taken per minute | 525 | 732 | 325 | 261 | 379 | 897 | 1,023 | 645 | 243 | 580 |
| Damage mitigated per minute | 465 | 750 | 242 | 90 | 275 | 428 | 399 | 385 | 86 | 307 |
| Damage to towers | 3,031 | 0 | 393 | 0 | 0 | 0 | 0 | 0 | 200 | 43 |
| Vision score | 14 | 10 | 12 | 6 | 20 | 10 | 7 | 10 | 11 | 20 |
| Wards placed | 7 | 3 | 5 | 4 | 8 | 5 | 3 | 6 | 7 | 9 |
| Wards killed | 2 | 1 | 3 | 1 | 3 | 1 | 0 | 1 | 2 | 2 |
| Control wards | 3 | 3 | 1 | 0 | 4 | 1 | 2 | 3 | 2 | 5 |
| Gold at 15 | 6,366 | 5,360 | 6,416 | 5,280 | 4,299 | 3,749 | 5,701 | 4,090 | 5,613 | 3,880 |
| Gold diff at 10 | +1,677 | -613 | +770 | +25 | -50 | -1,677 | +613 | -770 | -25 | +50 |
| Gold diff at 15 | +2,617 | -341 | +2,326 | -333 | +419 | -2,617 | +341 | -2,326 | +333 | -419 |
| XP diff at 10 | +1,536 | -594 | -3 | -55 | +603 | -1,536 | +594 | +3 | +55 | -603 |
| XP diff at 15 | +1,794 | -1,105 | +1,622 | +338 | +819 | -1,794 | +1,105 | -1,622 | -338 | -819 |
| CS diff at 10 | +11 | -21 | +7 | +2 | +3 | -11 | +21 | -7 | -2 | -3 |
| CS diff at 15 | +12 | -35 | +32 | -12 | +3 | -12 | +35 | -32 | +12 | -3 |
| Gold spent | 5,808 | 4,625 | 5,860 | 4,650 | 4,150 | 2,775 | 4,350 | 3,325 | 4,700 | 3,425 |
| Own jungle monsters | 0 | 55 | 4 | 0 | 4 | 1 | 60 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 8 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 |
| Multikills | 2× double | — | 1× double | — | — | — | — | — | — | — |
Game ID NA1/3741222396
Methodology →