2026 season, all leagues
Bugi
Jungle: coinflip — 50.0% WR, -483g deficit at 15.
50%
2W 2L
4 games
- KDA
- 2.58
- #10 of 15 in CD Qualifier
- Damage per minute
- 654
- #2 of 15 in CD Qualifier
- CS per minute
- 7.69
- #2 of 15 in CD Qualifier
- Kill participation
- 57.3%
- #15 of 15 in CD Qualifier
4 games
Recent matches
Bugi
Against the role average
Better in 7 x 6 of 13
Role avg
small sample
- 2.58
- KDA (10th)
- 3.49
- 7.69
- CS / min (2nd)
- 6.67
- 654
- Damage / min (2nd)
- 513
- 19.3%
- Damage share (3rd)
- 16.9%
- 23.6%
- Gold share (2nd)
- 20.3%
- 1.43
- Vision / min (8th)
- 1.40
- 5.50
- Control wards (14th)
- 6.90
- 332
- Gold / min (2nd)
- 260
- 57.3%
- Kill participation (15th)
- 66.9%
- 0%
- First blood % (14th)
- 27.7%
- -16
- XP diff at 15 (8th)
- +50
- -483
- Gold diff at 15 (16th)
- +20
- +4.3
- CS diff at 15 (5th)
- +0.9
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (3)
Performance
Last 4 matches
2W·2LAvg 73Adjusted 73.5Trend↓ 17
87
W
76
W
69
L
6062
L
best game· worst game·73.5 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA2.583.49
Kills / deaths / assists6.3 / 4.8 / 6.0
Kill participation57.3%
DPM654513
Damage share19.3%16.9%
Dmg taken /min10501151
Involved in first blood0.0%27.7%
Economy
CS /min7.696.67
Earned GPM332260
Gold share23.6%20.3%
CS at 15 minutes112112
Tower damage per game22782642
Avg game29.7 min31.89
Lane diffs
Gold diff at 10-258-23
XP diff at 10-12+11
CS diff at 10+2.3+0.2
Gold diff at 15-483+20
XP diff at 15-16+50
CS diff at 15+4.3+0.9
Gold at 10 / at 153601 / 5448
Kills / deaths at 151.50 / 2.00
Vision
Vision score42.844.81
VS /min1.431.4
Wards placed /min0.260.27
Wards cleared /min0.330.28
Control wards5.56.9
Wards placed7.8
Wards killed9.8
Team's first objectives
First blood0.0%
First dragon0.0%
First herald75.0%
First baron50.0%
First tower25.0%
First mid tower50.0%
First to 3 towers75.0%
Team's objective control
Dragon control31.3%
Herald control75.0%
Grub control91.7%
Baron control33.3%
Towers /game6.50
Tower diff+0.75
Plates /game30.00
Multi-kills2× 63× 04× 0Penta 0Unique champions: 3 · Minion kills 28 · Monster kills 202
Form trend
Last 10
L
L
W
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 4 | 50.0% | 6.3 / 4.8 / 6.0 | 654 | 7.69 | 1.43 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood— (0g)vs50% (4g)
First dragon— (0g)vs50% (4g)
First herald66.7% (3g)vs0% (1g)+66.7pp
First baron100% (2g)vs0% (2g)+100pp
First tower100% (1g)vs33.3% (3g)+66.7pp
First pick in the draft— (0g)vs50% (4g)
Playoffs— (0g)vs50% (4g)
Game of 30 min or more50% (2g)vs50% (2g)0pp
Streaks
Current streak
2L
Longest W
2
Longest L
2