2026 season, all leagues
eXyu
Jungle: struggling — 34.1% WR over 44 games, -453g deficit at 15, high kill participation (72.7%), in a cold spell.
34.1%
15W 29L
44 games
- KDA
- 2.12
- #10 of 11 in LCS
- Damage per minute
- 408
- #6 of 11 in LCS
- CS per minute
- 6.49
- #10 of 11 in LCS
- Kill participation
- 72.7%
- #5 of 11 in LCS
44 games
Recent matches
eXyu
Against the role average
Better in 6 x 7 of 13
Role avg
- 1.98
- KDA (10th)
- 3.37
- 6.54
- CS / min (10th)
- 7.08
- 420
- Damage / min (6th)
- 408
- 16.5%
- Damage share (4th)
- 15.8%
- 20.3%
- Gold share (8th)
- 20.4%
- 1.73
- Vision / min (3rd)
- 1.58
- 7.73
- Control wards (4th)
- 7.35
- 225
- Gold / min (9th)
- 253
- 74%
- Kill participation (5th)
- 72.7%
- 40%
- First blood % (6th)
- 37.7%
- -493
- XP diff at 15 (11th)
- -75
- -489
- Gold diff at 15 (11th)
- -115
- -9.5
- CS diff at 15 (11th)
- -1.5
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (12)
Performance
Last 10 matches
2W·8LAvg 66.5Adjusted 67.5Trend↓ 0.2
5456
L
7071
L
6566
L
62
L
8284
W
62
L
6162
L
8182
W
6465
L
6465
L
best game· worst game·67.5 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA2.123.37
Kills / deaths / assists2.2 / 4.0 / 6.3
Kill participation72.7%
DPM408408
Damage share16.1%15.8%
Dmg taken /min1073959
Involved in first blood34.1%37.7%
Economy
CS /min6.497.08
Earned GPM222253
Gold share19.6%20.4%
CS at 15 minutes110118
Tower damage per game12942355
Avg game33.3 min32.57
Lane diffs
Gold diff at 10-227-62
XP diff at 10-170-63
CS diff at 10-2.4-1.1
Gold diff at 15-453-115
XP diff at 15-398-75
CS diff at 15-6.7-1.5
Gold at 10 / at 153490 / 5248
Kills / deaths at 150.68 / 1.23
Vision
Vision score57.352.14
VS /min1.691.58
Wards placed /min0.300.31
Wards cleared /min0.390.33
Control wards7.87.35
Wards placed10.0
Wards killed13.2
Team's first objectives
First blood40.9%
First dragon27.3%
First herald27.3%
First baron27.3%
First tower20.5%
First mid tower36.4%
First to 3 towers18.2%
Team's objective control
Dragon control35.4%
Herald control27.3%
Grub control43.1%
Baron control34.4%
Towers /game3.73
Tower diff-3.14
Plates /game9.59
Multi-kills2× 83× 14× 0Penta 0Unique champions: 12 · Minion kills 22 · Monster kills 193
Form trend
Last 10
L
L
W
L
L
W
L
L
L
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 44 | 34.1% | 2.2 / 4.0 / 6.3 | 408 | 6.49 | 1.69 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood50% (18g)vs23.1% (26g)+26.9pp
First dragon58.3% (12g)vs25% (32g)+33.3pp
First herald41.7% (12g)vs31.3% (32g)+10.4pp
First baron66.7% (12g)vs21.9% (32g)+44.8pp
First tower55.6% (9g)vs28.6% (35g)+27pp
First pick in the draft43.5% (23g)vs23.8% (21g)+19.7pp
Playoffs— (0g)vs34.1% (44g)
Game of 30 min or more41.4% (29g)vs20% (15g)+21.4pp
Streaks
Current streak
2L
Longest W
5
Longest L
7