LDL · Patch 13.13
PlayoffsJul 21, 2023, 06:17 AM · 41 min13Kills20
77.2kGold77.7k
114,752Damage88,504
Scouting line
Bilibili Gaming Junior closed it: went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
lamb
2/5/5
Yu
4/1/6
—
—
—
—
—
—
Junhao
1/4/7
Kui
8/2/11
—
—
—
—
—
—
huanhuan
5/3/4
Uniboy
3/2/10
—
—
—
—
—
—
Rise
5/1/5
Eisley
3/4/11
—
—
—
—
—
—
Jwei
0/7/10
Xin
2/4/11
—
—
—
—
—
—
Draft
Bilibili Gaming Junior
Blue side
Gnarlamb
MaokaiJunhao
Jaycehuanhuan
Kai'SaRise
AlistarJwei
Bans—
Rare Atom Period
Red side
RenektonYu
SylasKui
AhriUniboy
ApheliosEisley
RellXin
Bans—
Objectives
Rare Atom Period
- 0
- Gold at 15
- -0
- 3
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 10
- Towers
- 7
- 0
- Plates
- 0
- 1
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming Junior leads; below, Rare Atom Period.
Biggest lead: Bilibili Gaming Junior +0, Rare Atom Period +451. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (41 min) | Rare Atom Period +451 |
Blue side
Bilibili Gaming Junior
VictoryRed side
Rare Atom Period
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/5/5 | 1/4/7 | 5/3/4 | 5/1/5 | 0/7/10 | 4/1/6 | 8/2/11 | 3/2/10 | 3/4/11 | 2/4/11 |
| Kill participation | 53.8% | 61.5% | 69.2% | 76.9% | 76.9% | 50% | 95% | 65% | 70% | 65% |
| CS | 354 | 204 | 384 | 450 | 46 | 346 | 236 | 364 | 404 | 35 |
| CS per minute | 8.6 | 5.0 | 9.4 | 11.0 | 1.1 | 8.4 | 5.8 | 8.9 | 9.9 | 0.9 |
| Gold | 16,334 | 12,504 | 19,234 | 19,928 | 9,217 | 16,674 | 15,952 | 16,654 | 18,503 | 9,885 |
| Gold share | 21.2% | 16.2% | 24.9% | 25.8% | 11.9% | 21.5% | 20.5% | 21.4% | 23.8% | 12.7% |
| Earned gold per minute | 269 | 176 | 340 | 357 | 96 | 278 | 260 | 277 | 322 | 112 |
| Damage to champions | 17,958 | 21,813 | 27,104 | 43,411 | 4,466 | 13,309 | 25,439 | 26,284 | 18,498 | 4,974 |
| Damage share | 15.6% | 19% | 23.6% | 37.8% | 3.9% | 15% | 28.7% | 29.7% | 20.9% | 5.6% |
| Damage per minute | 438 | 532 | 661 | 1,059 | 109 | 325 | 620 | 641 | 451 | 121 |
| Damage taken per minute | 557 | 837 | 508 | 347 | 618 | 980 | 1,276 | 492 | 547 | 447 |
| Vision score | 44 | 63 | 58 | 70 | 146 | 32 | 68 | 60 | 64 | 135 |
| Wards placed | 20 | 13 | 21 | 35 | 88 | 13 | 9 | 9 | 20 | 76 |
| Wards killed | 5 | 14 | 16 | 18 | 14 | 6 | 25 | 17 | 23 | 13 |
| Control wards | 8 | 13 | 9 | 1 | 26 | 9 | 7 | 5 | 6 | 23 |
| Gold spent | 15,877 | 11,624 | 15,559 | 17,349 | 8,770 | 15,959 | 15,629 | 16,074 | 17,909 | 8,874 |
| Own jungle monsters | 8 | 123 | 20 | 19 | 0 | 0 | 114 | 0 | 36 | 0 |
| Enemy jungle monsters | 0 | 4 | 7 | 0 | 0 | 0 | 26 | 0 | 6 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10394-10394_game_1
Methodology →