LDL · Patch 13.13
PlayoffsJul 21, 2023, 08:31 AM · 30.3 min · Game 320Kills29
56.0kGold61.8k
72,390Damage74,600
Scouting line
Bilibili Gaming Junior closed it: +5.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Yu
4/5/6
lamb
7/5/7
—
—
—
—
—
—
Kui
6/7/7
Junhao
5/5/7
—
—
—
—
—
—
Uniboy
2/5/11
huanhuan
1/5/16
—
—
—
—
—
—
Eisley
8/5/6
Rise
14/3/9
—
—
—
—
—
—
Xin
0/7/9
Jwei
2/2/20
—
—
—
—
—
—
Draft
Rare Atom Period
Blue side
JaxYu
Lee SinKui
NeekoUniboy
JinxEisley
NautilusXin
Bans—
Bilibili Gaming Junior
Red side
Kennenlamb
NocturneJunhao
Lissandrahuanhuan
ApheliosRise
ThreshJwei
Bans—
Objectives
Bilibili Gaming Junior
- 0
- Gold at 15
- -0
- 3
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 5
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rare Atom Period leads; below, Bilibili Gaming Junior.
Biggest lead: Rare Atom Period +0, Bilibili Gaming Junior +5,811. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | Bilibili Gaming Junior +5,811 |
Blue side
Rare Atom Period
DefeatRed side
Bilibili Gaming Junior
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/5/6 | 6/7/7 | 2/5/11 | 8/5/6 | 0/7/9 | 7/5/7 | 5/5/7 | 1/5/16 | 14/3/9 | 2/2/20 |
| Kill participation | 50% | 65% | 65% | 70% | 45% | 48.3% | 41.4% | 58.6% | 79.3% | 75.9% |
| CS | 220 | 178 | 184 | 283 | 32 | 259 | 159 | 191 | 288 | 36 |
| CS per minute | 7.3 | 5.9 | 6.1 | 9.3 | 1.1 | 8.5 | 5.2 | 6.3 | 9.5 | 1.2 |
| Gold | 12,862 | 11,402 | 9,993 | 15,192 | 6,503 | 14,079 | 11,099 | 10,466 | 17,530 | 8,589 |
| Gold share | 23% | 20.4% | 17.9% | 27.2% | 11.6% | 22.8% | 18% | 16.9% | 28.4% | 13.9% |
| Earned gold per minute | 293 | 244 | 198 | 369 | 83 | 333 | 234 | 214 | 446 | 152 |
| Damage to champions | 14,952 | 12,451 | 19,538 | 19,985 | 5,464 | 20,494 | 9,729 | 10,531 | 26,550 | 7,296 |
| Damage share | 20.7% | 17.2% | 27% | 27.6% | 7.5% | 27.5% | 13% | 14.1% | 35.6% | 9.8% |
| Damage per minute | 493 | 410 | 644 | 659 | 180 | 676 | 321 | 347 | 875 | 241 |
| Damage taken per minute | 851 | 1,075 | 478 | 447 | 485 | 519 | 852 | 734 | 492 | 489 |
| Vision score | 28 | 58 | 42 | 30 | 82 | 31 | 75 | 27 | 63 | 94 |
| Wards placed | 11 | 22 | 7 | 15 | 52 | 10 | 36 | 9 | 13 | 57 |
| Wards killed | 2 | 18 | 13 | 14 | 11 | 6 | 15 | 7 | 21 | 8 |
| Control wards | 2 | 14 | 4 | 6 | 18 | 9 | 10 | 7 | 6 | 19 |
| Gold spent | 12,314 | 11,249 | 9,644 | 14,699 | 6,415 | 12,189 | 9,619 | 8,560 | 15,329 | 7,654 |
| Own jungle monsters | 7 | 77 | 4 | 25 | 0 | 8 | 92 | 1 | 13 | 0 |
| Enemy jungle monsters | 4 | 8 | 0 | 0 | 0 | 0 | 10 | 0 | 2 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10394-10394_game_3
Methodology →