LDL · Patch 13.13
PlayoffsJul 21, 2023, 07:34 AM · 32.1 min · Game 29Kills22
58.7kGold69.5k
80,772Damage76,798
Scouting line
Bilibili Gaming Junior closed it: +10.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Yu
3/6/0
lamb
5/2/3
—
—
—
—
—
—
Kui
3/4/5
Junhao
9/2/10
—
—
—
—
—
—
Uniboy
2/6/4
huanhuan
1/3/17
—
—
—
—
—
—
Eisley
1/3/5
Rise
5/0/7
—
—
—
—
—
—
Xin
0/3/5
Jwei
2/2/14
—
—
—
—
—
—
Draft
Rare Atom Period
Blue side
FioraYu
SejuaniKui
TristanaUniboy
ZiggsEisley
RakanXin
Bans—
Bilibili Gaming Junior
Red side
Renektonlamb
Lee SinJunhao
Neekohuanhuan
XayahRise
NautilusJwei
Bans—
Objectives
Bilibili Gaming Junior
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 5
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 4
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rare Atom Period leads; below, Bilibili Gaming Junior.
Biggest lead: Rare Atom Period +0, Bilibili Gaming Junior +10,834. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | Bilibili Gaming Junior +10,834 |
Blue side
Rare Atom Period
DefeatRed side
Bilibili Gaming Junior
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/6/0 | 3/4/5 | 2/6/4 | 1/3/5 | 0/3/5 | 5/2/3 | 9/2/10 | 1/3/17 | 5/0/7 | 2/2/14 |
| Kill participation | 33.3% | 88.9% | 66.7% | 66.7% | 55.6% | 36.4% | 86.4% | 81.8% | 54.5% | 72.7% |
| CS | 294 | 188 | 311 | 304 | 37 | 327 | 188 | 216 | 355 | 42 |
| CS per minute | 9.1 | 5.9 | 9.7 | 9.5 | 1.2 | 10.2 | 5.9 | 6.7 | 11.0 | 1.3 |
| Gold | 13,811 | 10,729 | 14,344 | 12,655 | 7,139 | 15,452 | 14,588 | 12,631 | 17,346 | 9,495 |
| Gold share | 23.5% | 18.3% | 24.4% | 21.6% | 12.2% | 22.2% | 21% | 18.2% | 25% | 13.7% |
| Earned gold per minute | 299 | 203 | 315 | 263 | 91 | 350 | 323 | 262 | 409 | 165 |
| Damage to champions | 18,437 | 10,963 | 17,727 | 28,965 | 4,680 | 19,022 | 20,146 | 14,444 | 17,705 | 5,481 |
| Damage share | 22.8% | 13.6% | 21.9% | 35.9% | 5.8% | 24.8% | 26.2% | 18.8% | 23.1% | 7.1% |
| Damage per minute | 574 | 341 | 552 | 901 | 146 | 592 | 627 | 450 | 551 | 171 |
| Damage taken per minute | 928 | 948 | 683 | 326 | 419 | 1,220 | 1,165 | 319 | 386 | 383 |
| Vision score | 21 | 43 | 32 | 33 | 106 | 29 | 48 | 40 | 35 | 115 |
| Wards placed | 8 | 9 | 6 | 14 | 53 | 11 | 23 | 14 | 12 | 61 |
| Wards killed | 5 | 13 | 8 | 7 | 16 | 6 | 7 | 7 | 12 | 15 |
| Control wards | 3 | 11 | 3 | 3 | 16 | 7 | 12 | 10 | 3 | 19 |
| Gold spent | 13,355 | 10,559 | 13,285 | 11,639 | 7,005 | 14,074 | 14,004 | 11,789 | 15,334 | 8,745 |
| Own jungle monsters | 4 | 108 | 14 | 0 | 0 | 13 | 85 | 2 | 15 | 0 |
| Enemy jungle monsters | 8 | 13 | 9 | 0 | 0 | 7 | 21 | 0 | 6 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10394-10394_game_2
Methodology →