LDL · Patch 14.04 · Split 1
Mar 19, 2024, 07:32 AM · 29 minScouting line
Weibo Gaming Youth Team closed it: +13.6k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Goldc
0/4/4
Garvey
3/2/3
Xiao17
5/1/10
Yge
4/3/0
Cyku
2/3/13
Medzz
1/7/3
Rise
6/0/9
lethe
1/3/1
Kaixuan
8/1/8
Vinay
0/6/6
Draft
Weibo Gaming Youth Team
Blue side
K'SanteGoldc
Xin ZhaoXiao17
AhriCyku
DravenRise
AsheKaixuan
MAX
Red side
GwenGarvey
JaxYge
AnnieMedzz
Ezreallethe
MaokaiVinay
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Weibo Gaming Youth Team leads; below, MAX.
Biggest lead: Weibo Gaming Youth Team +13,606, MAX +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | Weibo Gaming Youth Team +13,606 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Chempunk ChainswordKaixuan, in 2% of the champion's games
Edge of NightRise, in 4.9% of the champion's games
Sundered SkyRise, in 7.8% of the champion's games
GoldcK'Sante
GarveyGwen
Xiao17Xin Zhao
YgeJax
CykuAhri
MedzzAnnie
RiseDraven
letheEzreal
KaixuanAshe
VinayMaokai
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Weibo Gaming Youth Team
VictoryRed side
MAX
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/4/4 | 5/1/10 | 2/3/13 | 6/0/9 | 8/1/8 | 3/2/3 | 4/3/0 | 1/7/3 | 1/3/1 | 0/6/6 |
| Kill participation | 19% | 71.4% | 71.4% | 71.4% | 76.2% | 66.7% | 44.4% | 44.4% | 22.2% | 66.7% |
| CS | 200 | 195 | 239 | 294 | 40 | 255 | 188 | 246 | 235 | 27 |
| CS per minute | 6.9 | 6.7 | 8.3 | 10.1 | 1.4 | 8.8 | 6.5 | 8.5 | 8.1 | 0.9 |
| Gold | 9,822 | 11,997 | 11,340 | 17,609 | 10,724 | 12,041 | 9,682 | 10,087 | 9,629 | 6,447 |
| Gold share | 16% | 19.5% | 18.4% | 28.6% | 17.4% | 25.1% | 20.2% | 21.1% | 20.1% | 13.5% |
| Earned gold per minute | 207 | 282 | 260 | 476 | 238 | 284 | 202 | 216 | 201 | 91 |
| Damage to champions | 8,507 | 16,718 | 16,706 | 20,145 | 14,720 | 24,538 | 9,270 | 14,943 | 16,260 | 6,571 |
| Damage share | 11.1% | 21.8% | 21.8% | 26.2% | 19.2% | 34.3% | 13% | 20.9% | 22.7% | 9.2% |
| Damage per minute | 294 | 577 | 577 | 695 | 508 | 847 | 320 | 516 | 561 | 227 |
| Damage taken per minute | 835 | 1,343 | 584 | 633 | 354 | 680 | 883 | 622 | 505 | 753 |
| Vision score | 22 | 41 | 47 | 41 | 132 | 29 | 40 | 22 | 21 | 69 |
| Wards placed | 12 | 6 | 19 | 19 | 60 | 8 | 18 | 9 | 5 | 43 |
| Wards killed | 0 | 11 | 9 | 11 | 19 | 14 | 9 | 13 | 10 | 10 |
| Control wards | 3 | 4 | 4 | 4 | 9 | 5 | 9 | 3 | 2 | 16 |
| Gold spent | 8,415 | 10,354 | 10,884 | 14,764 | 8,655 | 11,965 | 9,453 | 9,980 | 8,917 | 6,295 |
| Own jungle monsters | 0 | 121 | 0 | 8 | 0 | 6 | 128 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 3 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10871-10871_game_1
Methodology →