LDL · Patch 14.05
Mar 23, 2024, 09:52 AM · 29.2 min · Game 2Scouting line
Royal Club closed it: +7.1k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Juice
8/2/4
Lelecha
1/5/2
XBY
2/3/12
Qiutian
4/4/3
Xzz
2/2/9
HwQ
3/5/5
zhiqiuyi
6/3/7
T1en
5/3/4
Bunny
1/4/12
minghai
1/2/11
Draft
Royal Club
Blue side
RumbleJuice
Lee SinXBY
AhriXzz
Varuszhiqiuyi
AlistarBunny
MiaoJing (妙竞)
Red side
JayceLelecha
GravesQiutian
KarmaHwQ
ZeriT1en
Nautilusminghai
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 3
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Club leads; below, MiaoJing (妙竞).
Biggest lead: Royal Club +7,127, MiaoJing (妙竞) +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | Royal Club +7,127 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Mejai's SoulstealerJuice, in 2.4% of the champion's games
B. F. SwordXBY, in 4.1% of the champion's games
Hextech RocketbeltJuice, in 9.6% of the champion's games
JuiceRumble
LelechaJayce
XBYLee Sin
QiutianGraves
XzzAhri
HwQKarma
zhiqiuyiVarus
T1enZeri
BunnyAlistar
minghaiNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Royal Club
VictoryRed side
MiaoJing (妙竞)
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 8/2/4 | 2/3/12 | 2/2/9 | 6/3/7 | 1/4/12 | 1/5/2 | 4/4/3 | 3/5/5 | 5/3/4 | 1/2/11 |
| Kill participation | 63.2% | 73.7% | 57.9% | 68.4% | 68.4% | 21.4% | 50% | 57.1% | 64.3% | 85.7% |
| CS | 257 | 185 | 255 | 278 | 35 | 235 | 209 | 248 | 285 | 22 |
| CS per minute | 8.8 | 6.3 | 8.7 | 9.5 | 1.2 | 8.0 | 7.2 | 8.5 | 9.8 | 0.8 |
| Gold | 13,165 | 10,999 | 12,184 | 14,870 | 8,256 | 10,202 | 10,588 | 11,148 | 12,906 | 7,503 |
| Gold share | 22.1% | 18.5% | 20.5% | 25% | 13.9% | 19.5% | 20.2% | 21.3% | 24.7% | 14.3% |
| Earned gold per minute | 319 | 245 | 285 | 377 | 151 | 217 | 231 | 250 | 310 | 125 |
| Damage to champions | 21,403 | 7,234 | 10,571 | 23,956 | 5,381 | 12,369 | 11,000 | 21,905 | 16,649 | 5,011 |
| Damage share | 31.2% | 10.6% | 15.4% | 34.9% | 7.9% | 18.5% | 16.4% | 32.7% | 24.9% | 7.5% |
| Damage per minute | 733 | 248 | 362 | 820 | 184 | 423 | 376 | 750 | 570 | 172 |
| Damage taken per minute | 587 | 941 | 618 | 408 | 690 | 511 | 643 | 510 | 536 | 596 |
| Vision score | 27 | 49 | 47 | 33 | 107 | 28 | 47 | 20 | 42 | 104 |
| Wards placed | 6 | 18 | 19 | 11 | 52 | 13 | 11 | 7 | 13 | 57 |
| Wards killed | 6 | 12 | 7 | 10 | 14 | 1 | 18 | 4 | 16 | 12 |
| Control wards | 1 | 12 | 4 | 2 | 14 | 2 | 9 | 4 | 4 | 13 |
| Gold spent | 11,084 | 10,430 | 9,615 | 12,884 | 7,005 | 10,045 | 10,444 | 10,095 | 12,569 | 7,330 |
| Own jungle monsters | 0 | 93 | 0 | 0 | 0 | 0 | 134 | 0 | 15 | 0 |
| Enemy jungle monsters | 3 | 11 | 0 | 0 | 0 | 0 | 13 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10933-10933_game_2
Methodology →