LDL · Patch 14.08 · Split 2
May 08, 2024, 10:40 AM · 30.5 min · Game 2Scouting line
Team WE Academy closed it: +9.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Lelecha
1/1/0
Beluga
1/0/9
TA0
0/4/2
Yanxiang
3/0/10
Yed9
1/3/1
BuLuKaKa
6/0/7
T1en
0/5/2
6/1/9
minghai
0/4/2
TENG
1/1/14
Draft
MiaoJing (妙竞)
Blue side
UdyrLelecha
Lee SinTA0
NeekoYed9
DravenT1en
Threshminghai
Team WE Academy
Red side
OrnnBeluga
WukongYanxiang
TaliyahBuLuKaKa
JinxXing
BraumTENG
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 4
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line MiaoJing (妙竞) leads; below, Team WE Academy.
Biggest lead: MiaoJing (妙竞) +0, Team WE Academy +9,380. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Team WE Academy +9,380 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Ionian Boots of LucidityBeluga, in 2.4% of the champion's games
Mejai's SoulstealerBuLuKaKa, in 3.5% of the champion's games
LelechaUdyr
BelugaOrnn
TA0Lee Sin
YanxiangWukong
Yed9Neeko
BuLuKaKaTaliyah
T1enDraven
XingJinx
minghaiThresh
TENGBraum
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
MiaoJing (妙竞)
DefeatRed side
Team WE Academy
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/1/0 | 0/4/2 | 1/3/1 | 0/5/2 | 0/4/2 | 1/0/9 | 3/0/10 | 6/0/7 | 6/1/9 | 1/1/14 |
| Kill participation | 50% | 100% | 100% | 100% | 100% | 58.8% | 76.5% | 76.5% | 88.2% | 88.2% |
| CS | 294 | 192 | 272 | 281 | 34 | 281 | 174 | 271 | 324 | 21 |
| CS per minute | 9.7 | 6.3 | 8.9 | 9.2 | 1.1 | 9.2 | 5.7 | 8.9 | 10.6 | 0.7 |
| Gold | 12,761 | 9,064 | 11,001 | 11,431 | 6,190 | 12,221 | 11,109 | 13,264 | 14,963 | 8,270 |
| Gold share | 25.3% | 18% | 21.8% | 22.7% | 12.3% | 20.4% | 18.6% | 22.2% | 25% | 13.8% |
| Earned gold per minute | 288 | 166 | 230 | 244 | 72 | 270 | 233 | 304 | 360 | 140 |
| Damage to champions | 13,066 | 3,972 | 15,121 | 16,605 | 4,621 | 10,974 | 8,339 | 20,424 | 24,934 | 5,875 |
| Damage share | 24.5% | 7.4% | 28.3% | 31.1% | 8.7% | 15.6% | 11.8% | 29% | 35.3% | 8.3% |
| Damage per minute | 429 | 130 | 497 | 545 | 152 | 360 | 274 | 671 | 819 | 193 |
| Damage taken per minute | 560 | 1,012 | 601 | 549 | 559 | 675 | 887 | 358 | 345 | 417 |
| Vision score | 23 | 51 | 37 | 38 | 99 | 20 | 35 | 36 | 64 | 84 |
| Wards placed | 8 | 13 | 10 | 8 | 49 | 6 | 9 | 14 | 16 | 48 |
| Wards killed | 4 | 12 | 8 | 14 | 13 | 4 | 3 | 4 | 24 | 5 |
| Control wards | 3 | 9 | 7 | 1 | 14 | 2 | 7 | 5 | 6 | 13 |
| Gold spent | 12,554 | 8,775 | 10,964 | 10,789 | 5,515 | 11,040 | 8,739 | 10,989 | 11,895 | 6,450 |
| Own jungle monsters | 0 | 102 | 0 | 1 | 0 | 0 | 91 | 5 | 6 | 0 |
| Enemy jungle monsters | 0 | 28 | 0 | 0 | 0 | 0 | 39 | 0 | 3 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11001-11001_game_2
Methodology →