LDL · Patch 14.09 · Split 2
May 13, 2024, 06:45 AM · 31.3 min · Game 2Scouting line
Rare Atom Period closed it: +12.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Yu
3/1/8
Garvey
1/3/2
cc
10/0/10
Yge
4/5/0
Uniboy
8/2/11
Medzz
0/8/3
Qingshui
3/1/9
Vinay
0/4/2
Zorah
1/2/14
Yukina
1/5/1
Draft
Rare Atom Period
Blue side
K'SanteYu
Lee Sincc
TaliyahUniboy
DravenQingshui
RellZorah
MAX
Red side
SkarnerGarvey
GravesYge
CorkiMedzz
VarusVinay
NautilusYukina
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rare Atom Period leads; below, MAX.
Biggest lead: Rare Atom Period +12,332, MAX +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Rare Atom Period +12,332 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Mejai's SoulstealerUniboy, in 3.5% of the champion's games
Void StaffUniboy, in 8.4% of the champion's games
YuK'Sante
GarveySkarner
ccLee Sin
YgeGraves
UniboyTaliyah
MedzzCorki
QingshuiDraven
VinayVarus
ZorahRell
YukinaNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Rare Atom Period
VictoryRed side
MAX
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/1/8 | 10/0/10 | 8/2/11 | 3/1/9 | 1/2/14 | 1/3/2 | 4/5/0 | 0/8/3 | 0/4/2 | 1/5/1 |
| Kill participation | 44% | 80% | 76% | 48% | 60% | 50% | 66.7% | 50% | 33.3% | 33.3% |
| CS | 254 | 210 | 265 | 262 | 49 | 260 | 183 | 299 | 293 | 23 |
| CS per minute | 8.1 | 6.7 | 8.5 | 8.4 | 1.6 | 8.3 | 5.9 | 9.6 | 9.4 | 0.7 |
| Gold | 12,497 | 14,352 | 15,055 | 15,320 | 8,827 | 11,422 | 10,165 | 13,645 | 11,754 | 6,733 |
| Gold share | 18.9% | 21.7% | 22.8% | 23.2% | 13.4% | 21.3% | 18.9% | 25.4% | 21.9% | 12.5% |
| Earned gold per minute | 268 | 328 | 350 | 359 | 151 | 234 | 194 | 305 | 245 | 84 |
| Damage to champions | 11,237 | 16,050 | 23,821 | 13,628 | 3,791 | 13,103 | 7,172 | 15,981 | 13,011 | 3,343 |
| Damage share | 16.4% | 23.4% | 34.8% | 19.9% | 5.5% | 24.9% | 13.6% | 30.4% | 24.7% | 6.4% |
| Damage per minute | 359 | 513 | 762 | 436 | 121 | 419 | 229 | 511 | 416 | 107 |
| Damage taken per minute | 606 | 883 | 402 | 400 | 416 | 700 | 705 | 775 | 349 | 374 |
| Vision score | 11 | 38 | 35 | 29 | 156 | 40 | 58 | 30 | 39 | 110 |
| Wards placed | 6 | 14 | 9 | 9 | 70 | 7 | 10 | 10 | 10 | 68 |
| Wards killed | 0 | 6 | 3 | 9 | 25 | 10 | 15 | 5 | 16 | 8 |
| Control wards | 4 | 5 | 5 | 5 | 24 | 4 | 9 | 4 | 2 | 23 |
| Gold spent | 11,260 | 11,694 | 12,924 | 12,140 | 7,410 | 10,120 | 10,099 | 13,365 | 10,440 | 6,290 |
| Own jungle monsters | 0 | 103 | 4 | 7 | 0 | 3 | 129 | 8 | 0 | 0 |
| Enemy jungle monsters | 0 | 31 | 0 | 2 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11011-11011_game_2
Methodology →