LDL · Patch 14.09 · Split 2
May 13, 2024, 07:34 AM · 29.2 min · Game 3Scouting line
MAX closed it: +12.0k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Garvey
4/1/5
Yu
2/2/2
Yge
5/0/8
cc
1/3/2
Medzz
3/2/8
Uniboy
0/5/5
Vinay
5/1/5
Qingshui
3/4/1
Yukina
0/2/12
Zorah
0/3/4
Draft
MAX
Blue side
K'SanteGarvey
SejuaniYge
AzirMedzz
LucianVinay
NamiYukina
Rare Atom Period
Red side
OrnnYu
Jaxcc
CorkiUniboy
ApheliosQingshui
LuluZorah
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 2
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line MAX leads; below, Rare Atom Period.
Biggest lead: MAX +11,967, Rare Atom Period +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | MAX +11,967 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Last WhisperUniboy, in 7.5% of the champion's games
GarveyK'Sante
YuOrnn
YgeSejuani
ccJax
MedzzAzir
UniboyCorki
VinayLucian
QingshuiAphelios
YukinaNami
ZorahLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
MAX
VictoryRed side
Rare Atom Period
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/1/5 | 5/0/8 | 3/2/8 | 5/1/5 | 0/2/12 | 2/2/2 | 1/3/2 | 0/5/5 | 3/4/1 | 0/3/4 |
| Kill participation | 52.9% | 76.5% | 64.7% | 58.8% | 70.6% | 66.7% | 50% | 83.3% | 66.7% | 66.7% |
| CS | 187 | 172 | 285 | 266 | 24 | 210 | 155 | 239 | 224 | 26 |
| CS per minute | 6.4 | 5.9 | 9.8 | 9.1 | 0.8 | 7.2 | 5.3 | 8.2 | 7.7 | 0.9 |
| Gold | 11,193 | 10,718 | 14,545 | 13,526 | 7,091 | 9,679 | 8,108 | 10,185 | 10,914 | 6,220 |
| Gold share | 19.6% | 18.8% | 25.5% | 23.7% | 12.4% | 21.5% | 18% | 22.6% | 24.2% | 13.8% |
| Earned gold per minute | 252 | 236 | 367 | 332 | 111 | 200 | 146 | 217 | 242 | 81 |
| Damage to champions | 11,146 | 13,074 | 19,098 | 24,088 | 7,288 | 9,459 | 5,722 | 19,316 | 13,111 | 7,532 |
| Damage share | 14.9% | 17.5% | 25.6% | 32.2% | 9.8% | 17.2% | 10.4% | 35% | 23.8% | 13.7% |
| Damage per minute | 382 | 448 | 655 | 826 | 250 | 324 | 196 | 662 | 450 | 258 |
| Damage taken per minute | 649 | 1,057 | 427 | 629 | 312 | 755 | 869 | 651 | 547 | 419 |
| Vision score | 22 | 36 | 55 | 42 | 74 | 18 | 35 | 19 | 25 | 79 |
| Wards placed | 6 | 8 | 26 | 11 | 40 | 9 | 12 | 13 | 5 | 43 |
| Wards killed | 2 | 9 | 12 | 10 | 4 | 3 | 12 | 3 | 12 | 9 |
| Control wards | 2 | 7 | 5 | 2 | 11 | 2 | 6 | 4 | 1 | 13 |
| Gold spent | 9,049 | 9,670 | 11,134 | 10,489 | 5,295 | 9,150 | 7,808 | 9,870 | 10,344 | 5,755 |
| Own jungle monsters | 0 | 61 | 4 | 12 | 0 | 0 | 72 | 0 | 4 | 0 |
| Enemy jungle monsters | 0 | 39 | 5 | 6 | 0 | 0 | 23 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11011-11011_game_3
Methodology →