LDL · Patch 14.09 · Split 2
May 14, 2024, 09:57 AM · 33.1 minScouting line
Anyone's Legend.Young closed it: +12.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
5K
3/0/11
Luuuck
0/4/3
whisper
2/2/11
zzx
2/3/1
rcg
3/2/10
Dong
1/3/4
xiaohanbao
9/1/3
xLiang
1/2/3
DLX
0/0/13
think
1/5/4
Draft
Anyone's Legend.Young
Blue side
Skarner5K
Jarvan IVwhisper
Hweircg
Jinxxiaohanbao
BraumDLX
Ji Jie Hao (集结号)
Red side
SionLuuuck
Xin Zhaozzx
TaliyahDong
ApheliosxLiang
Nautilusthink
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 2
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Anyone's Legend.Young leads; below, Ji Jie Hao (集结号).
Biggest lead: Anyone's Legend.Young +12,234, Ji Jie Hao (集结号) +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Anyone's Legend.Young +12,234 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Randuin's Omenwhisper, in 6% of the champion's games
5KSkarner
LuuuckSion
whisperJarvan IV
zzxXin Zhao
rcgHwei
DongTaliyah
xiaohanbaoJinx
xLiangAphelios
DLXBraum
thinkNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Anyone's Legend.Young
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 3 / 0 / 11(14) | 275 8.3/m | ||
| whisperwhisper | 2 / 2 / 11(6.5) | 199 6.0/m | |
| rcgrcg | 3 / 2 / 10(6.5) | 321 9.7/m | |
| 9 / 1 / 3(12) | 380 11.5/m | ||
| 0 / 0 / 13(13) | 37 1.1/m |
Red side
Ji Jie Hao (集结号)
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/0/11 | 2/2/11 | 3/2/10 | 9/1/3 | 0/0/13 | 0/4/3 | 2/3/1 | 1/3/4 | 1/2/3 | 1/5/4 |
| Kill participation | 82.4% | 76.5% | 76.5% | 70.6% | 76.5% | 60% | 60% | 100% | 80% | 100% |
| CS | 275 | 199 | 321 | 380 | 37 | 238 | 200 | 340 | 371 | 39 |
| CS per minute | 8.3 | 6.0 | 9.7 | 11.5 | 1.1 | 7.2 | 6.1 | 10.3 | 11.2 | 1.2 |
| Gold | 13,921 | 12,080 | 14,507 | 17,593 | 8,143 | 10,256 | 9,913 | 12,877 | 13,825 | 7,139 |
| Gold share | 21% | 18.2% | 21.9% | 26.6% | 12.3% | 19% | 18.4% | 23.8% | 25.6% | 13.2% |
| Earned gold per minute | 290 | 235 | 308 | 402 | 116 | 180 | 169 | 259 | 288 | 85 |
| Damage to champions | 20,485 | 8,111 | 19,663 | 22,831 | 3,708 | 8,412 | 5,166 | 18,909 | 10,778 | 3,293 |
| Damage share | 27.4% | 10.8% | 26.3% | 30.5% | 5% | 18.1% | 11.1% | 40.6% | 23.1% | 7.1% |
| Damage per minute | 620 | 245 | 595 | 691 | 112 | 255 | 156 | 572 | 326 | 100 |
| Damage taken per minute | 625 | 701 | 286 | 286 | 420 | 834 | 1,024 | 385 | 260 | 600 |
| Vision score | 40 | 54 | 44 | 73 | 96 | 30 | 47 | 42 | 51 | 112 |
| Wards placed | 11 | 15 | 14 | 15 | 50 | 10 | 9 | 16 | 13 | 57 |
| Wards killed | 7 | 12 | 6 | 24 | 9 | 6 | 9 | 7 | 16 | 15 |
| Control wards | 6 | 11 | 6 | 3 | 11 | 6 | 7 | 8 | 6 | 16 |
| Gold spent | 13,294 | 11,274 | 13,309 | 14,404 | 6,835 | 9,139 | 9,515 | 12,204 | 12,674 | 6,876 |
| Own jungle monsters | 0 | 113 | 4 | 28 | 0 | 0 | 132 | 4 | 10 | 0 |
| Enemy jungle monsters | 4 | 26 | 7 | 3 | 0 | 0 | 4 | 3 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11016-11016_game_1
Methodology →