LDL · Patch 14.09 · Split 2
May 14, 2024, 11:44 AM · 30.9 min · Game 3Scouting line
Anyone's Legend.Young closed it: +11.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
5K
3/0/5
Luuuck
0/2/1
whisper
3/0/13
zzx
1/4/3
rcg
5/4/8
Dong
4/5/3
xiaohanbao
5/2/5
xLiang
2/3/2
DLX
1/2/10
think
1/3/6
Draft
Anyone's Legend.Young
Blue side
Gnar5K
Sejuaniwhisper
Taliyahrcg
Xayahxiaohanbao
RakanDLX
Ji Jie Hao (集结号)
Red side
K'SanteLuuuck
Vizzx
AhriDong
EzrealxLiang
Karmathink
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 2
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Anyone's Legend.Young leads; below, Ji Jie Hao (集结号).
Biggest lead: Anyone's Legend.Young +11,282, Ji Jie Hao (集结号) +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Anyone's Legend.Young +11,282 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Hollow Radiancewhisper, in 3.8% of the champion's games
Thornmailwhisper, in 8.7% of the champion's games
5KGnar
LuuuckK'Sante
whisperSejuani
zzxVi
rcgTaliyah
DongAhri
xiaohanbaoXayah
xLiangEzreal
DLXRakan
thinkKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Anyone's Legend.Young
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 3 / 0 / 5(8) | 300 9.7/m | ||
| whisperwhisper | 3 / 0 / 13(16) | 172 5.6/m | |
| rcgrcg | 5 / 4 / 8(3.25) | 290 9.4/m | |
| 5 / 2 / 5(5) | 311 10.1/m | ||
| 1 / 2 / 10(5.5) | 32 1.0/m |
Red side
Ji Jie Hao (集结号)
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/0/5 | 3/0/13 | 5/4/8 | 5/2/5 | 1/2/10 | 0/2/1 | 1/4/3 | 4/5/3 | 2/3/2 | 1/3/6 |
| Kill participation | 47.1% | 94.1% | 76.5% | 58.8% | 64.7% | 12.5% | 50% | 87.5% | 50% | 87.5% |
| CS | 300 | 172 | 290 | 311 | 32 | 194 | 194 | 261 | 296 | 44 |
| CS per minute | 9.7 | 5.6 | 9.4 | 10.1 | 1.0 | 6.3 | 6.3 | 8.5 | 9.6 | 1.4 |
| Gold | 14,994 | 11,086 | 13,772 | 14,711 | 7,979 | 8,878 | 9,640 | 12,371 | 12,812 | 7,559 |
| Gold share | 24% | 17.7% | 22% | 23.5% | 12.8% | 17.3% | 18.8% | 24.1% | 25% | 14.7% |
| Earned gold per minute | 354 | 228 | 315 | 345 | 127 | 156 | 181 | 269 | 284 | 113 |
| Damage to champions | 23,841 | 11,824 | 31,433 | 18,530 | 5,086 | 7,726 | 4,163 | 27,748 | 29,042 | 11,091 |
| Damage share | 26.3% | 13% | 34.7% | 20.4% | 5.6% | 9.7% | 5.2% | 34.8% | 36.4% | 13.9% |
| Damage per minute | 772 | 383 | 1,018 | 600 | 165 | 250 | 135 | 898 | 940 | 359 |
| Damage taken per minute | 733 | 1,134 | 576 | 544 | 728 | 778 | 812 | 880 | 500 | 519 |
| Vision score | 34 | 43 | 34 | 53 | 99 | 29 | 52 | 21 | 34 | 98 |
| Wards placed | 9 | 9 | 22 | 16 | 54 | 9 | 7 | 8 | 11 | 50 |
| Wards killed | 8 | 10 | 2 | 18 | 6 | 6 | 16 | 5 | 10 | 17 |
| Control wards | 3 | 7 | 10 | 5 | 12 | 6 | 6 | 5 | 3 | 16 |
| Gold spent | 11,963 | 10,074 | 12,684 | 14,655 | 7,110 | 8,470 | 9,470 | 11,324 | 11,974 | 7,180 |
| Own jungle monsters | 4 | 90 | 23 | 19 | 0 | 0 | 129 | 0 | 0 | 0 |
| Enemy jungle monsters | 13 | 16 | 3 | 5 | 0 | 0 | 8 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11016-11016_game_3
Methodology →