LDL · Patch 14.09 · Split 2
May 20, 2024, 09:36 AM · 25.5 min · Game 2Scouting line
Bilibili Gaming Junior won: +10.4k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Juice
0/4/4
Keshi
4/2/4
XBY
2/3/1
Junhao
3/1/6
Xzz
0/2/3
Yxl
4/0/3
TheHang
2/1/0
Baiye
2/0/5
OvO
0/4/2
Xiaoxia
1/1/4
Draft
Royal Club
Blue side
K'SanteJuice
ViXBY
HweiXzz
DravenTheHang
AsheOvO
Bilibili Gaming Junior
Red side
CamilleKeshi
JaxJunhao
OriannaYxl
ApheliosBaiye
NautilusXiaoxia
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 1
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Club leads; below, Bilibili Gaming Junior.
Biggest lead: Royal Club +0, Bilibili Gaming Junior +10,413. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Bilibili Gaming Junior +10,413 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Ionian Boots of LucidityXBY, in 4.9% of the champion's games
Edge of NightTheHang, in 4.9% of the champion's games
Glacial AugmentXiaoxia, in 7.9% of the champion's games
Press the AttackXBY, in 10% of the champion's games
JuiceK'Sante
KeshiCamille
XBYVi
JunhaoJax
XzzHwei
YxlOrianna
TheHangDraven
BaiyeAphelios
OvOAshe
XiaoxiaNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Royal Club
DefeatRed side
Bilibili Gaming Junior
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/4/4 | 2/3/1 | 0/2/3 | 2/1/0 | 0/4/2 | 4/2/4 | 3/1/6 | 4/0/3 | 2/0/5 | 1/1/4 |
| Kill participation | 100% | 75% | 75% | 50% | 50% | 57.1% | 64.3% | 50% | 50% | 35.7% |
| CS | 218 | 162 | 239 | 213 | 32 | 201 | 182 | 237 | 264 | 33 |
| CS per minute | 8.6 | 6.4 | 9.4 | 8.4 | 1.3 | 7.9 | 7.2 | 9.3 | 10.4 | 1.3 |
| Gold | 8,819 | 8,096 | 8,588 | 9,831 | 5,356 | 11,494 | 10,247 | 10,847 | 12,007 | 6,508 |
| Gold share | 21.7% | 19.9% | 21.1% | 24.2% | 13.2% | 22.5% | 20.1% | 21.2% | 23.5% | 12.7% |
| Earned gold per minute | 213 | 185 | 204 | 253 | 77 | 318 | 269 | 293 | 339 | 122 |
| Damage to champions | 10,675 | 2,293 | 11,560 | 5,718 | 5,093 | 15,991 | 9,076 | 12,910 | 10,985 | 2,780 |
| Damage share | 30.2% | 6.5% | 32.7% | 16.2% | 14.4% | 30.9% | 17.5% | 25% | 21.2% | 5.4% |
| Damage per minute | 419 | 90 | 454 | 225 | 200 | 628 | 357 | 507 | 432 | 109 |
| Damage taken per minute | 850 | 937 | 408 | 225 | 387 | 838 | 812 | 275 | 167 | 317 |
| Vision score | 31 | 31 | 24 | 18 | 106 | 27 | 37 | 20 | 25 | 78 |
| Wards placed | 11 | 9 | 8 | 6 | 54 | 11 | 15 | 13 | 9 | 33 |
| Wards killed | 6 | 5 | 4 | 6 | 13 | 5 | 9 | 5 | 9 | 15 |
| Control wards | 4 | 8 | 4 | 2 | 9 | 6 | 8 | 4 | 2 | 10 |
| Gold spent | 8,215 | 7,825 | 7,740 | 9,454 | 5,091 | 9,468 | 8,588 | 8,300 | 10,340 | 5,100 |
| Own jungle monsters | 0 | 105 | 0 | 0 | 0 | 0 | 98 | 0 | 8 | 0 |
| Enemy jungle monsters | 0 | 16 | 0 | 0 | 0 | 0 | 23 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11033-11033_game_2
Methodology →