LDL · Patch 14.09 · Split 2
May 20, 2024, 10:29 AM · 29.8 min · Game 3Scouting line
Royal Club closed it: +12.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Keshi
1/4/4
Juice
1/4/3
Junhao
4/3/4
XBY
1/1/6
Yxl
1/2/3
Xzz
6/1/4
Baiye
5/2/3
TheHang
6/0/5
Xiaoxia
0/4/7
OvO
1/5/11
Draft
Bilibili Gaming Junior
Blue side
SkarnerKeshi
ViegoJunhao
TaliyahYxl
Kai'SaBaiye
RellXiaoxia
Royal Club
Red side
MordekaiserJuice
Kha'ZixXBY
AhriXzz
LucianTheHang
NamiOvO
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 2
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming Junior leads; below, Royal Club.
Biggest lead: Bilibili Gaming Junior +0, Royal Club +12,360. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | Royal Club +12,360 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Mikael's BlessingXiaoxia, in 0.5% of the champion's games
Kaenic RookernJunhao, in 1.2% of the champion's games
Glacial AugmentXiaoxia, in 6.6% of the champion's games
Banshee's VeilXzz, in 7.7% of the champion's games
Last WhisperXBY, in 9.4% of the champion's games
Hail of BladesBaiye, in 13% of the champion's games
KeshiSkarner
JuiceMordekaiser
JunhaoViego
XBYKha'Zix
YxlTaliyah
XzzAhri
BaiyeKai'Sa
TheHangLucian
XiaoxiaRell
OvONami
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Bilibili Gaming Junior
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/4 | 4/3/4 | 1/2/3 | 5/2/3 | 0/4/7 | 1/4/3 | 1/1/6 | 6/1/4 | 6/0/5 | 1/5/11 |
| Kill participation | 45.5% | 72.7% | 36.4% | 72.7% | 63.6% | 26.7% | 46.7% | 66.7% | 73.3% | 80% |
| CS | 185 | 202 | 221 | 274 | 26 | 199 | 234 | 259 | 308 | 31 |
| CS per minute | 6.2 | 6.8 | 7.4 | 9.2 | 0.9 | 6.7 | 7.9 | 8.7 | 10.3 | 1.0 |
| Gold | 8,919 | 10,944 | 9,812 | 12,314 | 6,308 | 10,999 | 11,279 | 15,415 | 14,960 | 8,004 |
| Gold share | 18.5% | 22.7% | 20.3% | 25.5% | 13.1% | 18.1% | 18.6% | 25.4% | 24.7% | 13.2% |
| Earned gold per minute | 168 | 236 | 198 | 282 | 80 | 238 | 247 | 386 | 371 | 137 |
| Damage to champions | 12,605 | 6,871 | 6,746 | 16,884 | 3,020 | 11,109 | 7,356 | 20,398 | 21,119 | 3,931 |
| Damage share | 27.3% | 14.9% | 14.6% | 36.6% | 6.5% | 17.4% | 11.5% | 31.9% | 33% | 6.2% |
| Damage per minute | 423 | 231 | 227 | 567 | 101 | 373 | 247 | 685 | 709 | 132 |
| Damage taken per minute | 989 | 928 | 250 | 357 | 494 | 659 | 842 | 464 | 334 | 327 |
| Vision score | 26 | 37 | 38 | 36 | 71 | 22 | 92 | 35 | 36 | 90 |
| Wards placed | 8 | 6 | 20 | 16 | 44 | 8 | 33 | 7 | 11 | 50 |
| Wards killed | 4 | 11 | 9 | 9 | 7 | 1 | 20 | 11 | 14 | 9 |
| Control wards | 7 | 6 | 11 | 6 | 13 | 4 | 6 | 3 | 1 | 16 |
| Gold spent | 8,819 | 10,795 | 9,399 | 11,679 | 6,300 | 9,114 | 11,065 | 13,480 | 11,944 | 6,241 |
| Own jungle monsters | 0 | 122 | 0 | 2 | 0 | 1 | 132 | 0 | 4 | 0 |
| Enemy jungle monsters | 0 | 13 | 0 | 0 | 0 | 4 | 24 | 0 | 3 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11033-11033_game_3
Methodology →