LDL · Patch 14.09
May 29, 2024, 08:58 AM · 31.4 minScouting line
Royal Club closed it: +10.7k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Juice
3/2/11
Luuuck
0/6/4
XBY
6/2/6
zzx
2/4/5
xiaoka
0/2/13
Dong
2/2/2
TheHang
11/0/6
xLiang
3/4/2
OvO
1/1/14
Relive
0/5/6
Draft
Royal Club
Blue side
RenektonJuice
ViegoXBY
Taliyahxiaoka
JinxTheHang
AlistarOvO
Ji Jie Hao (集结号)
Red side
OrnnLuuuck
Xin Zhaozzx
AhriDong
ApheliosxLiang
NautilusRelive
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 9
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Club leads; below, Ji Jie Hao (集结号).
Biggest lead: Royal Club +10,691, Ji Jie Hao (集结号) +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Royal Club +10,691 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
JuiceRenekton
LuuuckOrnn
XBYViego
zzxXin Zhao
xiaokaTaliyah
DongAhri
TheHangJinx
xLiangAphelios
OvOAlistar
ReliveNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Royal Club
VictoryRed side
Ji Jie Hao (集结号)
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/2/11 | 6/2/6 | 0/2/13 | 11/0/6 | 1/1/14 | 0/6/4 | 2/4/5 | 2/2/2 | 3/4/2 | 0/5/6 |
| Kill participation | 66.7% | 57.1% | 61.9% | 81% | 71.4% | 57.1% | 100% | 57.1% | 71.4% | 85.7% |
| CS | 288 | 236 | 270 | 331 | 28 | 223 | 187 | 281 | 314 | 40 |
| CS per minute | 9.2 | 7.5 | 8.6 | 10.6 | 0.9 | 7.1 | 6.0 | 9.0 | 10.0 | 1.3 |
| Gold | 14,731 | 12,833 | 12,163 | 17,130 | 8,316 | 10,330 | 10,369 | 12,210 | 14,484 | 7,089 |
| Gold share | 22.6% | 19.7% | 18.7% | 26.3% | 12.8% | 19% | 19% | 22.4% | 26.6% | 13% |
| Earned gold per minute | 339 | 278 | 257 | 415 | 134 | 198 | 200 | 258 | 331 | 95 |
| Damage to champions | 23,851 | 9,553 | 14,389 | 21,249 | 4,307 | 14,407 | 10,032 | 14,063 | 20,079 | 5,027 |
| Damage share | 32.5% | 13% | 19.6% | 29% | 5.9% | 22.6% | 15.8% | 22.1% | 31.6% | 7.9% |
| Damage per minute | 761 | 305 | 459 | 678 | 137 | 460 | 320 | 449 | 640 | 160 |
| Damage taken per minute | 977 | 1,057 | 369 | 303 | 619 | 869 | 1,305 | 399 | 404 | 532 |
| Vision score | 25 | 56 | 36 | 43 | 104 | 35 | 50 | 35 | 37 | 103 |
| Wards placed | 10 | 12 | 12 | 11 | 66 | 12 | 9 | 9 | 12 | 53 |
| Wards killed | 4 | 13 | 6 | 13 | 5 | 4 | 12 | 8 | 11 | 13 |
| Control wards | 5 | 10 | 8 | 3 | 20 | 4 | 7 | 7 | 4 | 18 |
| Gold spent | 12,004 | 12,265 | 11,040 | 14,079 | 7,325 | 10,180 | 10,284 | 11,125 | 14,149 | 6,555 |
| Own jungle monsters | 8 | 130 | 0 | 27 | 0 | 0 | 127 | 0 | 4 | 0 |
| Enemy jungle monsters | 7 | 39 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11121-11121_game_1
Methodology →