LDL · Patch 14.09
May 29, 2024, 10:50 AM · 42.6 min · Game 3Scouting line
Royal Club won: +2.0k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Luuuck
4/4/8
Juice
5/5/11
zzx
3/3/16
XBY
2/9/16
Dong
8/7/10
xiaoka
5/2/12
xLiang
11/4/12
TheHang
8/4/8
Relive
1/5/21
OvO
3/7/10
Draft
Ji Jie Hao (集结号)
Blue side
UdyrLuuuck
Poppyzzx
CorkiDong
JinxxLiang
ThreshRelive
Royal Club
Red side
VayneJuice
Xin ZhaoXBY
Neekoxiaoka
ApheliosTheHang
BlitzcrankOvO
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 2
- 7
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ji Jie Hao (集结号) leads; below, Royal Club.
Biggest lead: Ji Jie Hao (集结号) +0, Royal Club +2,039. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (43 min) | Royal Club +2,039 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Knight's VowXBY, in 1.6% of the champion's games
Void Staffxiaoka, in 2.5% of the champion's games
Guardian AngelJuice, in 3.5% of the champion's games
Randuin's OmenXBY, in 5.2% of the champion's games
Guardian AngelTheHang, in 5.5% of the champion's games
Boots of SwiftnessJuice, in 9.3% of the champion's games
ConquerorTheHang, in 15% of the champion's games
LuuuckUdyr
JuiceVayne
zzxPoppy
XBYXin Zhao
DongCorki
xiaokaNeeko
xLiangJinx
TheHangAphelios
ReliveThresh
OvOBlitzcrank
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ji Jie Hao (集结号)
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/4/8 | 3/3/16 | 8/7/10 | 11/4/12 | 1/5/21 | 5/5/11 | 2/9/16 | 5/2/12 | 8/4/8 | 3/7/10 |
| Kill participation | 44.4% | 70.4% | 66.7% | 85.2% | 81.5% | 69.6% | 78.3% | 73.9% | 69.6% | 56.5% |
| CS | 239 | 195 | 327 | 412 | 47 | 340 | 220 | 369 | 378 | 35 |
| CS per minute | 5.6 | 4.6 | 7.7 | 9.7 | 1.1 | 8.0 | 5.2 | 8.7 | 8.9 | 0.8 |
| Gold | 14,167 | 13,442 | 19,084 | 21,745 | 11,355 | 19,305 | 13,832 | 18,039 | 20,263 | 10,393 |
| Gold share | 17.8% | 16.8% | 23.9% | 27.3% | 14.2% | 23.6% | 16.9% | 22% | 24.8% | 12.7% |
| Earned gold per minute | 204 | 187 | 320 | 382 | 138 | 325 | 196 | 295 | 347 | 115 |
| Damage to champions | 13,349 | 10,396 | 37,300 | 45,320 | 10,809 | 28,788 | 16,907 | 24,120 | 31,163 | 5,900 |
| Damage share | 11.4% | 8.9% | 31.8% | 38.7% | 9.2% | 26.9% | 15.8% | 22.6% | 29.2% | 5.5% |
| Damage per minute | 314 | 244 | 877 | 1,065 | 254 | 677 | 397 | 567 | 732 | 139 |
| Damage taken per minute | 695 | 741 | 668 | 533 | 670 | 874 | 1,415 | 538 | 482 | 553 |
| Vision score | 55 | 79 | 64 | 64 | 164 | 68 | 71 | 26 | 48 | 158 |
| Wards placed | 16 | 13 | 10 | 16 | 82 | 19 | 11 | 6 | 15 | 95 |
| Wards killed | 12 | 19 | 20 | 12 | 19 | 14 | 20 | 4 | 13 | 17 |
| Control wards | 12 | 13 | 4 | 4 | 26 | 5 | 12 | 6 | 3 | 34 |
| Gold spent | 14,019 | 13,284 | 17,928 | 19,764 | 10,580 | 17,857 | 13,194 | 16,074 | 18,299 | 9,529 |
| Own jungle monsters | 0 | 95 | 39 | 15 | 0 | 25 | 110 | 13 | 35 | 0 |
| Enemy jungle monsters | 0 | 24 | 4 | 15 | 0 | 12 | 31 | 0 | 2 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11121-11121_game_3
Methodology →