LDL · Patch 14.09
May 29, 2024, 09:44 AM · 50.6 min · Game 2Scouting line
Royal Club won: +5.0k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Luuuck
2/1/5
Juice
1/3/8
zzx
6/2/4
XBY
6/4/6
Dong
4/2/1
xiaoka
5/2/8
xLiang
3/4/8
TheHang
3/3/10
Relive
1/8/12
OvO
2/4/13
Draft
Ji Jie Hao (集结号)
Blue side
K'SanteLuuuck
Brandzzx
TristanaDong
SamiraxLiang
RellRelive
Royal Club
Red side
ZacJuice
NidaleeXBY
Corkixiaoka
DravenTheHang
AsheOvO
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 3
- 8
- Towers
- 9
- 0
- Plates
- 0
- 2
- Inhibitors
- 3
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ji Jie Hao (集结号) leads; below, Royal Club.
Biggest lead: Ji Jie Hao (集结号) +0, Royal Club +4,991. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (51 min) | Royal Club +4,991 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Chempunk ChainswordOvO, in 2% of the champion's games
Kaenic RookernJuice, in 3.2% of the champion's games
Immortal Shieldbowxiaoka, in 3.2% of the champion's games
Dark HarvestXBY, in 3.8% of the champion's games
Rabadon's DeathcapXBY, in 6.2% of the champion's games
Guardian AngelTheHang, in 6.6% of the champion's games
Bloodthirsterxiaoka, in 6.8% of the champion's games
Berserker's Greavesxiaoka, in 8.4% of the champion's games
LuuuckK'Sante
JuiceZac
zzxBrand
XBYNidalee
DongTristana
xiaokaCorki
xLiangSamira
TheHangDraven
ReliveRell
OvOAshe
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ji Jie Hao (集结号)
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/1/5 | 6/2/4 | 4/2/1 | 3/4/8 | 1/8/12 | 1/3/8 | 6/4/6 | 5/2/8 | 3/3/10 | 2/4/13 |
| Kill participation | 43.8% | 62.5% | 31.3% | 68.8% | 81.3% | 52.9% | 70.6% | 76.5% | 76.5% | 88.2% |
| CS | 354 | 330 | 557 | 458 | 53 | 362 | 356 | 480 | 439 | 58 |
| CS per minute | 7.0 | 6.5 | 11.0 | 9.0 | 1.0 | 7.2 | 7.0 | 9.5 | 8.7 | 1.1 |
| Gold | 16,778 | 17,485 | 23,866 | 21,263 | 11,827 | 19,031 | 19,501 | 23,124 | 21,221 | 13,333 |
| Gold share | 18.4% | 19.2% | 26.2% | 23.3% | 13% | 19.8% | 20.3% | 24% | 22.1% | 13.9% |
| Earned gold per minute | 204 | 218 | 344 | 292 | 106 | 248 | 257 | 329 | 291 | 136 |
| Damage to champions | 22,327 | 35,526 | 38,380 | 24,463 | 7,448 | 20,231 | 39,308 | 37,556 | 22,783 | 17,885 |
| Damage share | 17.4% | 27.7% | 30% | 19.1% | 5.8% | 14.7% | 28.5% | 27.3% | 16.5% | 13% |
| Damage per minute | 441 | 702 | 758 | 483 | 147 | 400 | 777 | 742 | 450 | 353 |
| Damage taken per minute | 982 | 592 | 567 | 545 | 769 | 1,527 | 984 | 538 | 258 | 355 |
| Vision score | 55 | 76 | 67 | 42 | 168 | 49 | 123 | 63 | 53 | 287 |
| Wards placed | 13 | 12 | 23 | 16 | 95 | 10 | 16 | 25 | 16 | 154 |
| Wards killed | 22 | 32 | 20 | 20 | 18 | 8 | 43 | 7 | 18 | 36 |
| Control wards | 8 | 11 | 5 | 5 | 33 | 7 | 13 | 7 | 2 | 35 |
| Gold spent | 16,398 | 16,084 | 23,593 | 19,523 | 11,144 | 18,668 | 18,838 | 22,366 | 20,344 | 12,269 |
| Own jungle monsters | 3 | 177 | 54 | 8 | 0 | 2 | 177 | 11 | 22 | 0 |
| Enemy jungle monsters | 0 | 18 | 7 | 0 | 0 | 0 | 39 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11121-11121_game_2
Methodology →