LDL · Patch 14.10
PlayoffsJun 01, 2024, 09:14 AM · 28 minScouting line
EDG Youth Team closed it: +11.0k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Aspire
3/0/8
Rbow
0/3/3
Coward
2/2/13
Tyrion
4/3/4
Renard
6/0/10
Mentality
0/3/6
lucius
8/3/9
cute
6/5/4
Ycx
0/5/18
Jerry
0/5/10
Draft
EDG Youth Team
Blue side
JaxAspire
Xin ZhaoCoward
AhriRenard
Varuslucius
NautilusYcx
Invictus Gaming Young
Red side
GragasRbow
ViegoTyrion
HweiMentality
Samiracute
RellJerry
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 8
- Towers
- 1
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDG Youth Team leads; below, Invictus Gaming Young.
Biggest lead: EDG Youth Team +10,968, Invictus Gaming Young +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | EDG Youth Team +10,968 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
AspireJax
RbowGragas
CowardXin Zhao
TyrionViego
RenardAhri
MentalityHwei
luciusVarus
cuteSamira
YcxNautilus
JerryRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
EDG Youth Team
VictoryRed side
Invictus Gaming Young
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/0/8 | 2/2/13 | 6/0/10 | 8/3/9 | 0/5/18 | 0/3/3 | 4/3/4 | 0/3/6 | 6/5/4 | 0/5/10 |
| Kill participation | 57.9% | 78.9% | 84.2% | 89.5% | 94.7% | 30% | 80% | 60% | 100% | 100% |
| CS | 287 | 168 | 259 | 254 | 36 | 217 | 210 | 235 | 232 | 41 |
| CS per minute | 10.2 | 6.0 | 9.2 | 9.1 | 1.3 | 7.7 | 7.5 | 8.4 | 8.3 | 1.5 |
| Gold | 12,546 | 10,032 | 13,849 | 13,282 | 7,722 | 8,834 | 10,571 | 8,907 | 11,832 | 6,319 |
| Gold share | 21.8% | 17.5% | 24.1% | 23.1% | 13.4% | 19% | 22.8% | 19.2% | 25.5% | 13.6% |
| Earned gold per minute | 316 | 226 | 362 | 342 | 143 | 183 | 245 | 186 | 290 | 93 |
| Damage to champions | 10,352 | 7,899 | 16,368 | 17,986 | 3,506 | 7,790 | 4,359 | 16,254 | 16,372 | 4,198 |
| Damage share | 18.4% | 14.1% | 29.2% | 32.1% | 6.2% | 15.9% | 8.9% | 33.2% | 33.4% | 8.6% |
| Damage per minute | 369 | 282 | 584 | 642 | 125 | 278 | 156 | 580 | 584 | 150 |
| Damage taken per minute | 665 | 1,081 | 357 | 318 | 360 | 671 | 856 | 317 | 522 | 467 |
| Vision score | 29 | 57 | 68 | 21 | 96 | 19 | 50 | 20 | 51 | 105 |
| Wards placed | 12 | 11 | 30 | 11 | 48 | 8 | 8 | 16 | 21 | 61 |
| Wards killed | 6 | 15 | 14 | 10 | 15 | 3 | 16 | 3 | 17 | 14 |
| Control wards | 4 | 7 | 9 | 5 | 20 | 2 | 7 | 6 | 1 | 18 |
| Gold spent | 11,457 | 8,190 | 12,215 | 11,204 | 7,235 | 8,455 | 10,405 | 8,715 | 11,750 | 5,895 |
| Own jungle monsters | 7 | 96 | 0 | 12 | 0 | 8 | 121 | 0 | 1 | 0 |
| Enemy jungle monsters | 7 | 14 | 0 | 2 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11123-11123_game_1
Methodology →