LDL · Patch 14.10
PlayoffsJun 01, 2024, 11:49 AM · 25.1 min · Game 4Scouting line
Invictus Gaming Young won: +12.7k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Aspire
4/2/4
Rbow
5/2/2
Coward
2/6/3
Tyrion
6/3/10
Renard
2/4/4
Ninefog
6/2/7
lucius
1/4/3
cute
3/2/13
Ycx
0/5/5
Jerry
1/0/11
Draft
EDG Youth Team
Blue side
AatroxAspire
Kha'ZixCoward
AhriRenard
Varuslucius
RellYcx
Invictus Gaming Young
Red side
JaxRbow
LilliaTyrion
AkshanNinefog
Sennacute
NautilusJerry
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDG Youth Team leads; below, Invictus Gaming Young.
Biggest lead: EDG Youth Team +0, Invictus Gaming Young +12,675. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (25 min) | Invictus Gaming Young +12,675 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Sunfire AegisJerry, in 2.5% of the champion's games
Fleet FootworkRbow, in 12% of the champion's games
AspireAatrox
RbowJax
CowardKha'Zix
TyrionLillia
RenardAhri
NinefogAkshan
luciusVarus
cuteSenna
YcxRell
JerryNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
EDG Youth Team
DefeatRed side
Invictus Gaming Young
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/2/4 | 2/6/3 | 2/4/4 | 1/4/3 | 0/5/5 | 5/2/2 | 6/3/10 | 6/2/7 | 3/2/13 | 1/0/11 |
| Kill participation | 88.9% | 55.6% | 66.7% | 44.4% | 55.6% | 33.3% | 76.2% | 61.9% | 76.2% | 57.1% |
| CS | 191 | 135 | 207 | 172 | 38 | 176 | 245 | 238 | 36 | 170 |
| CS per minute | 7.6 | 5.4 | 8.3 | 6.9 | 1.5 | 7.0 | 9.8 | 9.5 | 1.4 | 6.8 |
| Gold | 10,226 | 7,958 | 9,542 | 8,624 | 5,672 | 10,356 | 12,829 | 13,176 | 8,856 | 9,480 |
| Gold share | 24.3% | 18.9% | 22.7% | 20.5% | 13.5% | 18.9% | 23.5% | 24.1% | 16.2% | 17.3% |
| Earned gold per minute | 275 | 184 | 247 | 211 | 93 | 280 | 378 | 392 | 220 | 245 |
| Damage to champions | 9,353 | 7,389 | 11,393 | 13,511 | 3,306 | 9,507 | 19,796 | 15,184 | 14,783 | 7,174 |
| Damage share | 20.8% | 16.4% | 25.3% | 30.1% | 7.4% | 14.3% | 29.8% | 22.9% | 22.2% | 10.8% |
| Damage per minute | 373 | 295 | 455 | 539 | 132 | 379 | 790 | 606 | 590 | 286 |
| Damage taken per minute | 642 | 1,156 | 650 | 393 | 621 | 553 | 1,273 | 600 | 359 | 442 |
| Vision score | 15 | 33 | 19 | 17 | 77 | 22 | 39 | 22 | 72 | 46 |
| Wards placed | 6 | 14 | 4 | 8 | 40 | 10 | 9 | 10 | 28 | 15 |
| Wards killed | 2 | 5 | 3 | 2 | 10 | 2 | 5 | 2 | 11 | 10 |
| Control wards | 2 | 7 | 1 | 3 | 14 | 3 | 6 | 2 | 6 | 8 |
| Gold spent | 10,020 | 7,440 | 9,290 | 8,320 | 5,590 | 8,388 | 12,574 | 10,865 | 6,700 | 8,360 |
| Own jungle monsters | 0 | 77 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 23 | 0 | 0 | 0 | 0 | 40 | 5 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11123-11123_game_4
Methodology →