LDL · Patch 14.10
PlayoffsJun 01, 2024, 10:03 AM · 27.8 min · Game 2Scouting line
Invictus Gaming Young won: +13.5k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Rbow
1/0/9
Aspire
0/3/1
Tyrion
6/1/8
Coward
2/3/3
Ninefog
4/1/5
Renard
1/3/1
cute
2/0/13
lucius
2/4/2
Jerry
2/3/8
Ycx
0/2/5
Draft
Invictus Gaming Young
Blue side
JaxRbow
LilliaTyrion
TristanaNinefog
Sennacute
NautilusJerry
EDG Youth Team
Red side
K'SanteAspire
ViegoCoward
HweiRenard
Kalistalucius
RellYcx
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 1
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming Young leads; below, EDG Youth Team.
Biggest lead: Invictus Gaming Young +13,461, EDG Youth Team +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | Invictus Gaming Young +13,461 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Hollow RadianceJerry, in 4.9% of the champion's games
RbowJax
AspireK'Sante
TyrionLillia
CowardViego
NinefogTristana
RenardHwei
cuteSenna
luciusKalista
JerryNautilus
YcxRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming Young
VictoryRed side
EDG Youth Team
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/0/9 | 6/1/8 | 4/1/5 | 2/0/13 | 2/3/8 | 0/3/1 | 2/3/3 | 1/3/1 | 2/4/2 | 0/2/5 |
| Kill participation | 66.7% | 93.3% | 60% | 100% | 66.7% | 20% | 100% | 40% | 80% | 100% |
| CS | 224 | 239 | 302 | 77 | 180 | 229 | 196 | 240 | 251 | 31 |
| CS per minute | 8.1 | 8.6 | 10.9 | 2.8 | 6.5 | 8.3 | 7.1 | 8.6 | 9.0 | 1.1 |
| Gold | 10,976 | 12,917 | 14,014 | 10,335 | 9,691 | 8,762 | 9,798 | 9,634 | 10,490 | 5,788 |
| Gold share | 18.9% | 22.3% | 24.2% | 17.8% | 16.7% | 19.7% | 22% | 21.7% | 23.6% | 13% |
| Earned gold per minute | 263 | 333 | 373 | 240 | 217 | 183 | 221 | 215 | 246 | 76 |
| Damage to champions | 7,390 | 17,730 | 13,524 | 14,155 | 6,347 | 9,053 | 7,105 | 17,214 | 8,546 | 3,075 |
| Damage share | 12.5% | 30% | 22.9% | 23.9% | 10.7% | 20.1% | 15.8% | 38.3% | 19% | 6.8% |
| Damage per minute | 266 | 639 | 487 | 510 | 229 | 326 | 256 | 620 | 308 | 111 |
| Damage taken per minute | 483 | 983 | 621 | 200 | 487 | 635 | 1,064 | 494 | 390 | 386 |
| Vision score | 30 | 33 | 28 | 89 | 34 | 23 | 42 | 32 | 28 | 91 |
| Wards placed | 12 | 10 | 9 | 38 | 12 | 8 | 10 | 14 | 11 | 48 |
| Wards killed | 4 | 5 | 8 | 17 | 6 | 5 | 9 | 4 | 6 | 11 |
| Control wards | 3 | 7 | 5 | 10 | 6 | 3 | 7 | 6 | 4 | 19 |
| Gold spent | 9,638 | 10,999 | 11,969 | 8,810 | 9,135 | 8,660 | 8,820 | 8,950 | 10,204 | 5,670 |
| Own jungle monsters | 0 | 111 | 12 | 0 | 0 | 2 | 111 | 0 | 0 | 0 |
| Enemy jungle monsters | 4 | 32 | 10 | 0 | 1 | 0 | 15 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11123-11123_game_2
Methodology →