LPL · Patch 14.11 · Summer Placements
Jun 27, 2024, 11:14 AM · 34.7 minScouting line
LGD Gaming closed it: +7.0k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
0/2/13
Bin
1/1/5
Meteor
7/2/9
Xun
2/5/4
haichao
6/0/9
Knight
4/5/3
Shaoye
4/2/10
Elk
3/2/9
Jinjiao
2/6/10
ON
2/6/9
Draft
LGD Gaming
Blue sideFirst pick
SkarnerBurdol
BrandMeteor
Corkihaichao
ZeriShaoye
LeonaJinjiao
Bilibili Gaming
Red side
K'SanteBin
NidaleeXun
LucianKnight
SennaElk
NautilusON
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 1
- 6
- Void grubs
- 0
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 8
- Towers
- 2
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, Bilibili Gaming.
Biggest lead: LGD Gaming +7,009, Bilibili Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (35 min) | LGD Gaming +7,009 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Jak'Sho, The ProteanON, in 0.5% of the champion's games
Randuin's OmenJinjiao, in 1.5% of the champion's games
Immortal Shieldbowhaichao, in 3.2% of the champion's games
Hollow RadianceON, in 4.9% of the champion's games
BurdolSkarner
BinK'Sante
MeteorBrand
XunNidalee
haichaoCorki
KnightLucian
ShaoyeZeri
ElkSenna
JinjiaoLeona
ONNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
VictoryRed side
Bilibili Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/2/13 | 7/2/9 | 6/0/9 | 4/2/10 | 2/6/10 | 1/1/5 | 2/5/4 | 4/5/3 | 3/2/9 | 2/6/9 |
| Kill participation | 68.4% | 84.2% | 78.9% | 73.7% | 63.2% | 50% | 50% | 58.3% | 100% | 91.7% |
| CS | 252 | 259 | 323 | 312 | 31 | 307 | 233 | 339 | 61 | 241 |
| CS per minute | 7.3 | 7.5 | 9.3 | 9.0 | 0.9 | 8.9 | 6.7 | 9.8 | 1.8 | 6.9 |
| Gold | 12,949 | 14,540 | 15,964 | 15,750 | 8,991 | 13,350 | 11,398 | 14,696 | 10,435 | 11,306 |
| Gold share | 19% | 21.3% | 23.4% | 23.1% | 13.2% | 21.8% | 18.6% | 24% | 17.1% | 18.5% |
| Earned gold per minute | 243 | 289 | 330 | 324 | 129 | 255 | 198 | 293 | 171 | 196 |
| Damage to champions | 24,060 | 35,671 | 29,428 | 29,730 | 6,282 | 11,805 | 21,270 | 34,443 | 21,360 | 14,354 |
| Damage share | 19.2% | 28.5% | 23.5% | 23.8% | 5% | 11.4% | 20.6% | 33.4% | 20.7% | 13.9% |
| Damage per minute | 694 | 1,028 | 848 | 857 | 181 | 340 | 613 | 993 | 616 | 414 |
| Damage taken per minute | 1,065 | 751 | 466 | 539 | 1,069 | 1,083 | 1,242 | 678 | 480 | 998 |
| Vision score | 39 | 42 | 37 | 69 | 104 | 34 | 52 | 39 | 119 | 26 |
| Wards placed | 14 | 9 | 17 | 37 | 52 | 10 | 5 | 13 | 49 | 10 |
| Wards killed | 4 | 8 | 6 | 17 | 8 | 3 | 25 | 12 | 29 | 6 |
| Control wards | 9 | 7 | 5 | 5 | 17 | 5 | 4 | 2 | 7 | 9 |
| Gold spent | 11,710 | 12,459 | 14,507 | 13,345 | 8,615 | 12,684 | 9,794 | 14,409 | 9,535 | 11,190 |
| Own jungle monsters | 0 | 135 | 19 | 20 | 0 | 0 | 152 | 16 | 0 | 0 |
| Enemy jungle monsters | 0 | 21 | 0 | 4 | 0 | 0 | 11 | 0 | 2 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11179-11179_game_1
Methodology →