LPL · Patch 14.11 · Summer Placements
Jun 27, 2024, 12:10 PM · 28.4 min · Game 2Scouting line
Bilibili Gaming closed it: +17.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Bin
4/2/5
Burdol
1/3/3
Xun
2/2/8
Meteor
4/4/1
Knight
3/2/5
haichao
2/3/2
Elk
8/0/6
Shaoye
0/4/2
ON
2/2/13
Jinjiao
0/5/3
Draft
Bilibili Gaming
Blue sideFirst pick
SkarnerBin
ZyraXun
YoneKnight
KalistaElk
Renata GlascON
LGD Gaming
Red side
K'SanteBurdol
LilliaMeteor
Jaycehaichao
DravenShaoye
AlistarJinjiao
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 6
- Void grubs
- 0
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 11
- Towers
- 1
- 0
- Plates
- 0
- 3
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming leads; below, LGD Gaming.
Biggest lead: Bilibili Gaming +17,786, LGD Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | Bilibili Gaming +17,786 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Dark HarvestMeteor, in 1.5% of the champion's games
Randuin's OmenKnight, in 3.2% of the champion's games
BloodthirsterElk, in 4.7% of the champion's games
Boots of SwiftnessON, in 8.2% of the champion's games
Warmog's ArmorON, in 9.8% of the champion's games
BinSkarner
BurdolK'Sante
XunZyra
MeteorLillia
KnightYone
haichaoJayce
ElkKalista
ShaoyeDraven
ONRenata Glasc
JinjiaoAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Bilibili Gaming
VictoryRed side
LGD Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/2/5 | 2/2/8 | 3/2/5 | 8/0/6 | 2/2/13 | 1/3/3 | 4/4/1 | 2/3/2 | 0/4/2 | 0/5/3 |
| Kill participation | 47.4% | 52.6% | 42.1% | 73.7% | 78.9% | 57.1% | 71.4% | 57.1% | 28.6% | 42.9% |
| CS | 249 | 242 | 257 | 255 | 34 | 211 | 201 | 273 | 195 | 31 |
| CS per minute | 8.8 | 8.5 | 9.0 | 9.0 | 1.2 | 7.4 | 7.1 | 9.6 | 6.9 | 1.1 |
| Gold | 13,397 | 11,451 | 12,298 | 15,839 | 9,904 | 9,201 | 10,026 | 11,534 | 8,497 | 5,845 |
| Gold share | 21.3% | 18.2% | 19.6% | 25.2% | 15.7% | 20.4% | 22.2% | 25.6% | 18.8% | 13% |
| Earned gold per minute | 340 | 271 | 301 | 426 | 217 | 192 | 221 | 274 | 167 | 74 |
| Damage to champions | 28,731 | 15,221 | 12,146 | 24,204 | 6,415 | 12,437 | 16,785 | 21,089 | 3,649 | 2,842 |
| Damage share | 33.1% | 17.6% | 14% | 27.9% | 7.4% | 21.9% | 29.6% | 37.1% | 6.4% | 5% |
| Damage per minute | 1,012 | 536 | 428 | 852 | 226 | 438 | 591 | 743 | 128 | 100 |
| Damage taken per minute | 646 | 736 | 685 | 453 | 445 | 1,009 | 924 | 642 | 492 | 678 |
| Vision score | 22 | 41 | 31 | 38 | 126 | 23 | 32 | 22 | 19 | 76 |
| Wards placed | 7 | 3 | 7 | 10 | 68 | 8 | 13 | 6 | 13 | 44 |
| Wards killed | 3 | 12 | 8 | 10 | 15 | 7 | 6 | 10 | 4 | 9 |
| Control wards | 2 | 3 | 5 | 3 | 14 | 3 | 7 | 2 | 3 | 15 |
| Gold spent | 12,664 | 9,970 | 10,805 | 14,294 | 8,804 | 8,960 | 9,194 | 11,105 | 7,935 | 5,250 |
| Own jungle monsters | 0 | 124 | 4 | 0 | 0 | 0 | 112 | 3 | 0 | 0 |
| Enemy jungle monsters | 0 | 30 | 9 | 4 | 0 | 0 | 13 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11179-11179_game_2
Methodology →