LPL · Patch 14.15 · Summer
PlayoffsAug 22, 2024, 11:14 AM · 27.5 min · Game 2Scouting line
Weibo Gaming won: +12.2k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Breathe
2/4/4
Zika
0/4/3
Tarzan
0/1/9
Weiwei
4/4/0
Xiaohu
9/0/3
Scout
1/1/2
Light
6/0/7
GALA
0/3/3
Crisp
0/0/13
Hang
0/5/3
Draft
Weibo Gaming
Blue sideFirst pick
KennenBreathe
MaokaiTarzan
CorkiXiaohu
JhinLight
RellCrisp
LNG Esports
Red side
RyzeZika
LilliaWeiwei
ZeriScout
Miss FortuneGALA
AlistarHang
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 1
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 2
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Weibo Gaming leads; below, LNG Esports.
Biggest lead: Weibo Gaming +12,182, LNG Esports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | Weibo Gaming +12,182 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Arcane CometZika, in 8.3% of the champion's games
Plated SteelcapsLight, in 9.2% of the champion's games
BreatheKennen
ZikaRyze
TarzanMaokai
WeiweiLillia
XiaohuCorki
ScoutZeri
LightJhin
GALAMiss Fortune
CrispRell
HangAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Weibo Gaming
VictoryRed side
LNG Esports
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/4/4 | 0/1/9 | 9/0/3 | 6/0/7 | 0/0/13 | 0/4/3 | 4/4/0 | 1/1/2 | 0/3/3 | 0/5/3 |
| Kill participation | 35.3% | 52.9% | 70.6% | 76.5% | 76.5% | 60% | 80% | 60% | 60% | 60% |
| CS | 212 | 154 | 270 | 270 | 30 | 235 | 173 | 239 | 199 | 26 |
| CS per minute | 7.7 | 5.6 | 9.8 | 9.8 | 1.1 | 8.5 | 6.3 | 8.7 | 7.2 | 0.9 |
| Gold | 10,183 | 8,961 | 15,572 | 13,589 | 7,380 | 9,700 | 9,287 | 9,757 | 9,049 | 5,710 |
| Gold share | 18.3% | 16.1% | 28% | 24.4% | 13.3% | 22.3% | 21.3% | 22.4% | 20.8% | 13.1% |
| Earned gold per minute | 237 | 193 | 433 | 361 | 136 | 220 | 205 | 222 | 196 | 75 |
| Damage to champions | 15,097 | 12,703 | 33,814 | 20,311 | 5,265 | 13,908 | 16,602 | 12,734 | 13,428 | 2,652 |
| Damage share | 17.3% | 14.6% | 38.8% | 23.3% | 6% | 23.4% | 28% | 21.5% | 22.6% | 4.5% |
| Damage per minute | 548 | 461 | 1,228 | 738 | 191 | 505 | 603 | 462 | 488 | 96 |
| Damage taken per minute | 582 | 1,284 | 657 | 416 | 472 | 753 | 1,389 | 619 | 500 | 825 |
| Vision score | 25 | 29 | 37 | 21 | 103 | 21 | 30 | 25 | 26 | 88 |
| Wards placed | 6 | 17 | 10 | 9 | 47 | 11 | 10 | 9 | 7 | 46 |
| Wards killed | 5 | 1 | 11 | 5 | 11 | 3 | 6 | 6 | 9 | 7 |
| Control wards | 3 | 10 | 1 | 1 | 18 | 4 | 8 | 2 | 0 | 12 |
| Gold spent | 9,535 | 8,350 | 12,357 | 11,880 | 6,580 | 9,450 | 9,080 | 9,640 | 8,405 | 5,130 |
| Own jungle monsters | 0 | 79 | 12 | 0 | 0 | 0 | 114 | 11 | 0 | 0 |
| Enemy jungle monsters | 0 | 24 | 7 | 5 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11360-11360_game_2
Methodology →