LPL · Patch 14.15 · Summer
PlayoffsAug 22, 2024, 12:02 PM · 29.5 min · Game 3Scouting line
LNG Esports closed it: +15.6k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Zika
6/0/7
Breathe
1/4/5
Weiwei
0/3/18
Tarzan
1/4/6
Scout
7/2/4
Xiaohu
5/4/4
GALA
3/0/10
Light
2/2/6
Hang
3/4/10
Crisp
0/5/4
Draft
LNG Esports
Blue sideFirst pick
RyzeZika
IvernWeiwei
TristanaScout
EzrealGALA
LeonaHang
Weibo Gaming
Red side
KennenBreathe
MaokaiTarzan
ZeriXiaohu
JhinLight
RellCrisp
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 11
- Towers
- 1
- 0
- Plates
- 0
- 4
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LNG Esports leads; below, Weibo Gaming.
Biggest lead: LNG Esports +15,637, Weibo Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | LNG Esports +15,637 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Serpent's FangLight, in 0.6% of the champion's games
Plated SteelcapsXiaohu, in 1.9% of the champion's games
Mortal ReminderXiaohu, in 3.9% of the champion's games
Randuin's OmenTarzan, in 7.9% of the champion's games
Arcane CometZika, in 8.3% of the champion's games
Plated SteelcapsLight, in 9.2% of the champion's games
ZikaRyze
BreatheKennen
WeiweiIvern
TarzanMaokai
ScoutTristana
XiaohuZeri
GALAEzreal
LightJhin
HangLeona
CrispRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LNG Esports
VictoryRed side
Weibo Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/0/7 | 0/3/18 | 7/2/4 | 3/0/10 | 3/4/10 | 1/4/5 | 1/4/6 | 5/4/4 | 2/2/6 | 0/5/4 |
| Kill participation | 68.4% | 94.7% | 57.9% | 68.4% | 68.4% | 66.7% | 77.8% | 100% | 88.9% | 44.4% |
| CS | 312 | 165 | 271 | 318 | 34 | 288 | 142 | 240 | 293 | 25 |
| CS per minute | 10.6 | 5.6 | 9.2 | 10.8 | 1.2 | 9.8 | 4.8 | 8.1 | 9.9 | 0.8 |
| Gold | 14,850 | 11,404 | 15,219 | 14,461 | 8,692 | 11,561 | 8,149 | 11,545 | 11,741 | 5,993 |
| Gold share | 23% | 17.6% | 23.5% | 22.4% | 13.4% | 23.6% | 16.6% | 23.6% | 24% | 12.2% |
| Earned gold per minute | 372 | 255 | 384 | 358 | 163 | 260 | 145 | 260 | 266 | 71 |
| Damage to champions | 21,342 | 5,676 | 21,014 | 22,133 | 7,422 | 10,636 | 11,400 | 19,846 | 17,682 | 3,281 |
| Damage share | 27.5% | 7.3% | 27.1% | 28.5% | 9.6% | 16.9% | 18.1% | 31.6% | 28.1% | 5.2% |
| Damage per minute | 723 | 192 | 712 | 750 | 252 | 361 | 386 | 673 | 599 | 111 |
| Damage taken per minute | 681 | 367 | 587 | 453 | 764 | 551 | 1,148 | 701 | 389 | 577 |
| Vision score | 33 | 44 | 40 | 33 | 121 | 23 | 32 | 42 | 30 | 91 |
| Wards placed | 15 | 11 | 13 | 11 | 58 | 8 | 8 | 13 | 6 | 58 |
| Wards killed | 3 | 10 | 9 | 4 | 17 | 3 | 7 | 13 | 13 | 7 |
| Control wards | 7 | 11 | 5 | 5 | 17 | 6 | 6 | 4 | 0 | 20 |
| Gold spent | 11,914 | 9,374 | 12,745 | 11,528 | 6,960 | 11,155 | 7,675 | 11,305 | 10,355 | 5,730 |
| Own jungle monsters | 20 | 112 | 4 | 4 | 0 | 3 | 94 | 3 | 6 | 0 |
| Enemy jungle monsters | 12 | 8 | 0 | 8 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11360-11360_game_3
Methodology →