LPL · Patch 14.15 · Summer
PlayoffsAug 24, 2024, 01:09 PM · 31.2 min · Game 4Scouting line
Top Esports closed it: +12.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
369
0/1/7
Breathe
2/3/0
Tian
1/1/8
Tarzan
0/2/4
Creme
4/0/4
Xiaohu
1/4/0
JackeyLove
6/3/4
Light
1/2/3
Meiko
1/1/9
Crisp
2/1/1
Draft
Top Esports
Blue sideFirst pick
Ornn369
ZyraTian
ZeriCreme
AsheJackeyLove
RellMeiko
Weibo Gaming
Red side
RenektonBreathe
BrandTarzan
TristanaXiaohu
Miss FortuneLight
LeonaCrisp
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 2
- Void grubs
- 4
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 11
- Towers
- 2
- 0
- Plates
- 0
- 4
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Top Esports leads; below, Weibo Gaming.
Biggest lead: Top Esports +12,183, Weibo Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Top Esports +12,183 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Plated SteelcapsCreme, in 1.9% of the champion's games
369Ornn
BreatheRenekton
TianZyra
TarzanBrand
CremeZeri
XiaohuTristana
JackeyLoveAshe
LightMiss Fortune
MeikoRell
CrispLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Top Esports
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 0 / 1 / 7(7) | 246 7.9/m | ||
| 1 / 1 / 8(9) | 208 6.7/m | ||
| 4 / 0 / 4(8) | 335 10.8/m | ||
| 6 / 3 / 4(3.33) | 294 9.4/m | ||
| 1 / 1 / 9(10) | 28 0.9/m |
Red side
Weibo Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/1/7 | 1/1/8 | 4/0/4 | 6/3/4 | 1/1/9 | 2/3/0 | 0/2/4 | 1/4/0 | 1/2/3 | 2/1/1 |
| Kill participation | 58.3% | 75% | 66.7% | 83.3% | 83.3% | 33.3% | 66.7% | 16.7% | 66.7% | 50% |
| CS | 246 | 208 | 335 | 294 | 28 | 260 | 196 | 278 | 313 | 32 |
| CS per minute | 7.9 | 6.7 | 10.8 | 9.4 | 0.9 | 8.3 | 6.3 | 8.9 | 10.0 | 1.0 |
| Gold | 11,599 | 11,952 | 16,085 | 14,956 | 8,751 | 11,488 | 9,116 | 11,817 | 11,868 | 6,871 |
| Gold share | 18.3% | 18.9% | 25.4% | 23.6% | 13.8% | 22.5% | 17.8% | 23.1% | 23.2% | 13.4% |
| Earned gold per minute | 241 | 252 | 385 | 349 | 150 | 238 | 161 | 248 | 250 | 89 |
| Damage to champions | 11,211 | 15,547 | 21,896 | 15,923 | 4,489 | 12,719 | 20,219 | 16,375 | 13,678 | 4,219 |
| Damage share | 16.2% | 22.5% | 31.7% | 23.1% | 6.5% | 18.9% | 30.1% | 24.4% | 20.4% | 6.3% |
| Damage per minute | 360 | 499 | 703 | 511 | 144 | 408 | 649 | 526 | 439 | 135 |
| Damage taken per minute | 972 | 562 | 489 | 437 | 470 | 947 | 891 | 618 | 237 | 435 |
| Vision score | 42 | 70 | 43 | 45 | 110 | 30 | 39 | 26 | 21 | 102 |
| Wards placed | 18 | 27 | 12 | 12 | 53 | 7 | 10 | 11 | 10 | 65 |
| Wards killed | 2 | 14 | 11 | 9 | 12 | 9 | 7 | 7 | 10 | 16 |
| Control wards | 7 | 5 | 4 | 3 | 14 | 5 | 8 | 1 | 1 | 17 |
| Gold spent | 10,644 | 10,935 | 15,690 | 13,429 | 7,800 | 11,234 | 8,580 | 10,384 | 11,799 | 6,635 |
| Own jungle monsters | 0 | 126 | 9 | 4 | 0 | 0 | 130 | 3 | 2 | 0 |
| Enemy jungle monsters | 0 | 24 | 4 | 5 | 0 | 0 | 7 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11361-11361_game_4
Methodology →