LPL · Patch 14.15 · Summer
PlayoffsAug 30, 2024, 08:28 AM · 25 minScouting line
Bilibili Gaming won: +6.5k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Bin
0/2/1
Breathe
2/2/3
Wei
1/3/2
Tarzan
3/1/2
Knight
3/0/3
Xiaohu
0/2/4
Elk
5/0/0
Light
1/2/1
ON
0/1/5
Crisp
0/2/5
Draft
Bilibili Gaming
Blue sideFirst pick
RenektonBin
LilliaWei
SmolderKnight
Kai'SaElk
AlistarON
Weibo Gaming
Red side
K'SanteBreathe
ZyraTarzan
ZeriXiaohu
ZiggsLight
RellCrisp
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 6
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 7
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming leads; below, Weibo Gaming.
Biggest lead: Bilibili Gaming +6,480, Weibo Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (25 min) | Bilibili Gaming +6,480 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
ConquerorTarzan, in 6.2% of the champion's games
Mercury's TreadsKnight, in 6.3% of the champion's games
BinRenekton
BreatheK'Sante
WeiLillia
TarzanZyra
KnightSmolder
XiaohuZeri
ElkKai'Sa
LightZiggs
ONAlistar
CrispRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Bilibili Gaming
VictoryRed side
Weibo Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/2/1 | 1/3/2 | 3/0/3 | 5/0/0 | 0/1/5 | 2/2/3 | 3/1/2 | 0/2/4 | 1/2/1 | 0/2/5 |
| Kill participation | 11.1% | 33.3% | 66.7% | 55.6% | 55.6% | 83.3% | 83.3% | 66.7% | 33.3% | 83.3% |
| CS | 225 | 176 | 257 | 273 | 21 | 209 | 164 | 249 | 243 | 32 |
| CS per minute | 9.0 | 7.0 | 10.3 | 10.9 | 0.8 | 8.4 | 6.6 | 10.0 | 9.7 | 1.3 |
| Gold | 9,088 | 8,880 | 11,178 | 12,763 | 6,733 | 8,812 | 8,685 | 9,669 | 9,487 | 5,509 |
| Gold share | 18.7% | 18.3% | 23% | 26.2% | 13.8% | 20.9% | 20.6% | 22.9% | 22.5% | 13.1% |
| Earned gold per minute | 230 | 222 | 313 | 377 | 136 | 219 | 214 | 253 | 246 | 87 |
| Damage to champions | 6,494 | 7,974 | 14,413 | 17,494 | 2,908 | 12,792 | 8,307 | 10,954 | 12,865 | 3,745 |
| Damage share | 13.2% | 16.2% | 29.2% | 35.5% | 5.9% | 26.3% | 17.1% | 22.5% | 26.4% | 7.7% |
| Damage per minute | 260 | 319 | 576 | 699 | 116 | 511 | 332 | 438 | 514 | 150 |
| Damage taken per minute | 875 | 1,073 | 388 | 351 | 523 | 716 | 442 | 571 | 334 | 512 |
| Vision score | 28 | 28 | 30 | 25 | 80 | 23 | 40 | 32 | 27 | 84 |
| Wards placed | 7 | 8 | 10 | 8 | 40 | 10 | 8 | 12 | 10 | 43 |
| Wards killed | 7 | 3 | 4 | 10 | 10 | 2 | 6 | 7 | 6 | 10 |
| Control wards | 3 | 6 | 3 | 1 | 13 | 5 | 6 | 5 | 2 | 15 |
| Gold spent | 8,160 | 6,815 | 9,238 | 10,375 | 5,235 | 8,475 | 8,525 | 9,244 | 9,430 | 5,460 |
| Own jungle monsters | 0 | 105 | 3 | 12 | 0 | 0 | 105 | 3 | 4 | 0 |
| Enemy jungle monsters | 0 | 22 | 0 | 4 | 0 | 0 | 9 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11362-11362_game_1
Methodology →