LPL · Patch 14.15 · Summer
PlayoffsAug 30, 2024, 10:16 AM · 39.5 min · Game 3Scouting line
Bilibili Gaming won: +1.2k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Breathe
2/4/5
Bin
1/5/6
Tarzan
5/3/11
Wei
2/5/9
Xiaohu
7/3/11
Knight
4/4/7
Light
6/4/8
Elk
11/2/4
Crisp
2/4/12
ON
0/6/12
Draft
Weibo Gaming
Blue sideFirst pick
K'SanteBreathe
BrandTarzan
CorkiXiaohu
VarusLight
AlistarCrisp
Bilibili Gaming
Red side
RenektonBin
MaokaiWei
SmolderKnight
JhinElk
BardON
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 4
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Weibo Gaming leads; below, Bilibili Gaming.
Biggest lead: Weibo Gaming +0, Bilibili Gaming +1,190. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (40 min) | Bilibili Gaming +1,190 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Force of NatureBin, in 0.5% of the champion's games
Guardian AngelLight, in 2.6% of the champion's games
Immortal ShieldbowXiaohu, in 3.2% of the champion's games
MorellonomiconTarzan, in 4.7% of the champion's games
BloodthirsterElk, in 6.6% of the champion's games
Press the AttackLight, in 13% of the champion's games
BreatheK'Sante
BinRenekton
TarzanBrand
WeiMaokai
XiaohuCorki
KnightSmolder
LightVarus
ElkJhin
CrispAlistar
ONBard
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Weibo Gaming
DefeatRed side
Bilibili Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/4/5 | 5/3/11 | 7/3/11 | 6/4/8 | 2/4/12 | 1/5/6 | 2/5/9 | 4/4/7 | 11/2/4 | 0/6/12 |
| Kill participation | 31.8% | 72.7% | 81.8% | 63.6% | 63.6% | 38.9% | 61.1% | 61.1% | 83.3% | 66.7% |
| CS | 290 | 268 | 321 | 353 | 33 | 339 | 138 | 421 | 330 | 28 |
| CS per minute | 7.4 | 6.8 | 8.1 | 8.9 | 0.8 | 8.6 | 3.5 | 10.7 | 8.4 | 0.7 |
| Gold | 13,444 | 14,037 | 17,648 | 16,954 | 9,232 | 15,642 | 10,535 | 18,640 | 18,520 | 9,168 |
| Gold share | 18.9% | 19.7% | 24.7% | 23.8% | 12.9% | 21.6% | 14.5% | 25.7% | 25.5% | 12.6% |
| Earned gold per minute | 211 | 226 | 318 | 300 | 105 | 267 | 138 | 343 | 340 | 103 |
| Damage to champions | 19,937 | 21,945 | 52,114 | 19,877 | 8,086 | 19,621 | 24,150 | 38,980 | 42,688 | 12,791 |
| Damage share | 16.3% | 18% | 42.7% | 16.3% | 6.6% | 14.2% | 17.5% | 28.2% | 30.9% | 9.3% |
| Damage per minute | 505 | 556 | 1,321 | 504 | 205 | 497 | 612 | 988 | 1,082 | 324 |
| Damage taken per minute | 861 | 938 | 806 | 633 | 1,163 | 1,082 | 1,031 | 759 | 522 | 685 |
| Vision score | 44 | 69 | 51 | 39 | 150 | 41 | 51 | 43 | 26 | 174 |
| Wards placed | 12 | 14 | 7 | 14 | 76 | 8 | 17 | 17 | 12 | 108 |
| Wards killed | 9 | 23 | 20 | 9 | 19 | 10 | 8 | 6 | 8 | 22 |
| Control wards | 7 | 11 | 6 | 4 | 26 | 4 | 13 | 5 | 4 | 26 |
| Gold spent | 13,334 | 13,769 | 17,177 | 14,689 | 8,850 | 13,654 | 8,809 | 15,582 | 16,959 | 8,445 |
| Own jungle monsters | 2 | 153 | 12 | 8 | 0 | 12 | 79 | 53 | 8 | 0 |
| Enemy jungle monsters | 0 | 26 | 2 | 0 | 0 | 1 | 12 | 8 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11362-11362_game_3
Methodology →