LPL · Patch 14.15 · Summer
PlayoffsAug 30, 2024, 09:19 AM · 25.1 min · Game 2Scouting line
Bilibili Gaming won: +17.3k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Breathe
1/7/0
Bin
6/0/9
Tarzan
2/6/2
Wei
8/1/16
Xiaohu
2/7/0
Knight
10/1/13
Light
1/1/2
Elk
4/1/13
Crisp
0/8/2
ON
1/3/23
Draft
Weibo Gaming
Blue sideFirst pick
RenektonBreathe
NidaleeTarzan
CorkiXiaohu
EzrealLight
LeonaCrisp
Bilibili Gaming
Red side
GnarBin
ZyraWei
ZeriKnight
AsheElk
BraumON
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 1
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 3
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Weibo Gaming leads; below, Bilibili Gaming.
Biggest lead: Weibo Gaming +0, Bilibili Gaming +17,317. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (25 min) | Bilibili Gaming +17,317 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Executioner's CallingXiaohu, in 0.6% of the champion's games
Mercurial ScimitarKnight, in 2.1% of the champion's games
BreatheRenekton
BinGnar
TarzanNidalee
WeiZyra
XiaohuCorki
KnightZeri
LightEzreal
ElkAshe
CrispLeona
ONBraum
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Weibo Gaming
DefeatRed side
Bilibili Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/7/0 | 2/6/2 | 2/7/0 | 1/1/2 | 0/8/2 | 6/0/9 | 8/1/16 | 10/1/13 | 4/1/13 | 1/3/23 |
| Kill participation | 16.7% | 66.7% | 33.3% | 50% | 33.3% | 51.7% | 82.8% | 79.3% | 58.6% | 82.8% |
| CS | 192 | 133 | 211 | 261 | 28 | 224 | 167 | 240 | 197 | 29 |
| CS per minute | 7.7 | 5.3 | 8.4 | 10.4 | 1.1 | 8.9 | 6.7 | 9.6 | 7.9 | 1.2 |
| Gold | 8,055 | 7,510 | 9,106 | 10,501 | 5,266 | 12,613 | 11,565 | 14,197 | 11,394 | 7,986 |
| Gold share | 19.9% | 18.6% | 22.5% | 26% | 13% | 21.8% | 20% | 24.6% | 19.7% | 13.8% |
| Earned gold per minute | 188 | 166 | 230 | 285 | 77 | 369 | 328 | 433 | 321 | 185 |
| Damage to champions | 9,280 | 13,952 | 21,610 | 20,168 | 5,145 | 21,741 | 28,247 | 24,502 | 16,864 | 8,958 |
| Damage share | 13.2% | 19.9% | 30.8% | 28.7% | 7.3% | 21.7% | 28.2% | 24.4% | 16.8% | 8.9% |
| Damage per minute | 370 | 556 | 862 | 804 | 205 | 867 | 1,126 | 977 | 672 | 357 |
| Damage taken per minute | 1,221 | 1,286 | 938 | 721 | 776 | 678 | 660 | 769 | 456 | 1,043 |
| Vision score | 19 | 38 | 25 | 22 | 73 | 25 | 42 | 39 | 32 | 74 |
| Wards placed | 9 | 11 | 8 | 7 | 36 | 11 | 21 | 10 | 12 | 42 |
| Wards killed | 2 | 10 | 6 | 9 | 9 | 5 | 7 | 10 | 4 | 4 |
| Control wards | 5 | 9 | 2 | 1 | 14 | 2 | 6 | 6 | 5 | 16 |
| Gold spent | 7,410 | 7,345 | 8,888 | 10,365 | 5,035 | 11,558 | 9,685 | 13,185 | 9,984 | 7,135 |
| Own jungle monsters | 0 | 79 | 0 | 4 | 0 | 8 | 96 | 3 | 3 | 0 |
| Enemy jungle monsters | 0 | 11 | 0 | 0 | 0 | 5 | 22 | 2 | 7 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11362-11362_game_2
Methodology →