LPL · Patch 15.08 · Split 2
May 02, 2025, 09:20 AM · 33.5 minScouting line
Royal Never Give Up closed it: +15.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Xiaoxu
3/1/11
Hery
2/5/3
milkyway
8/1/13
beishang
2/5/5
Tangyuan
10/1/12
charlotte
1/6/2
JiaQi
4/2/9
Starry
3/4/3
Niket
1/3/15
Moham
0/6/6
Draft
Royal Never Give Up
Blue sideFirst pick
AatroxXiaoxu
Xin Zhaomilkyway
AhriTangyuan
VarusJiaQi
RellNiket
Oh My God
Red side
SionHery
Naafiribeishang
Taliyahcharlotte
Kai'SaStarry
AlistarMoham
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 4
- Void grubs
- 2
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 1
- 0
- Plates
- 0
- 3
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Never Give Up leads; below, Oh My God.
Biggest lead: Royal Never Give Up +15,155, Oh My God +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (34 min) | Royal Never Give Up +15,155 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Last WhisperXiaoxu, in 4.2% of the champion's games
CryptbloomTangyuan, in 8.5% of the champion's games
XiaoxuAatrox
HerySion
milkywayXin Zhao
beishangNaafiri
TangyuanAhri
charlotteTaliyah
JiaQiVarus
StarryKai'Sa
NiketRell
MohamAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Royal Never Give Up
VictoryRed side
Oh My God
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/1/11 | 8/1/13 | 10/1/12 | 4/2/9 | 1/3/15 | 2/5/3 | 2/5/5 | 1/6/2 | 3/4/3 | 0/6/6 |
| Kill participation | 53.8% | 80.8% | 84.6% | 50% | 61.5% | 62.5% | 87.5% | 37.5% | 75% | 75% |
| CS | 303 | 235 | 299 | 308 | 35 | 248 | 232 | 278 | 322 | 30 |
| CS per minute | 9.0 | 7.0 | 8.9 | 9.2 | 1.0 | 7.4 | 6.9 | 8.3 | 9.6 | 0.9 |
| Gold | 14,851 | 15,629 | 16,327 | 14,735 | 9,210 | 11,761 | 12,009 | 11,054 | 13,926 | 6,847 |
| Gold share | 21% | 22.1% | 23.1% | 20.8% | 13% | 21.2% | 21.6% | 19.9% | 25% | 12.3% |
| Earned gold per minute | 312 | 335 | 356 | 309 | 144 | 220 | 228 | 199 | 285 | 74 |
| Damage to champions | 19,201 | 28,105 | 31,793 | 27,180 | 9,135 | 17,554 | 18,148 | 20,427 | 18,145 | 5,022 |
| Damage share | 16.6% | 24.4% | 27.5% | 23.6% | 7.9% | 22.1% | 22.9% | 25.8% | 22.9% | 6.3% |
| Damage per minute | 573 | 838 | 948 | 811 | 272 | 523 | 541 | 609 | 541 | 150 |
| Damage taken per minute | 922 | 1,856 | 527 | 467 | 483 | 1,332 | 936 | 567 | 550 | 675 |
| Vision score | 33 | 44 | 39 | 44 | 134 | 31 | 35 | 32 | 31 | 122 |
| Wards placed | 14 | 7 | 7 | 15 | 65 | 14 | 8 | 17 | 11 | 69 |
| Wards killed | 4 | 14 | 12 | 13 | 14 | 4 | 8 | 4 | 9 | 14 |
| Control wards | 10 | 5 | 4 | 6 | 19 | 7 | 7 | 7 | 3 | 20 |
| Gold spent | 13,649 | 14,015 | 15,244 | 12,799 | 7,730 | 11,360 | 11,294 | 10,690 | 13,814 | 6,455 |
| Own jungle monsters | 11 | 131 | 8 | 8 | 0 | 0 | 151 | 0 | 7 | 0 |
| Enemy jungle monsters | 6 | 13 | 0 | 3 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 12026-12026_game_1
Methodology →