LPL · Patch 16.15 · Split 3
Aug 12, 2026, 01:41 PM · 26.4 min · Game 2Scouting line
JD Gaming won: +9.5k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Flandre
0/2/1
Xiaoxu
2/1/0
Xun
2/3/3
JunJia
4/1/4
Knight
2/2/2
HongQ
3/1/6
Viper
3/4/3
GALA
5/2/9
ON
0/4/6
Vampire
1/2/13
Draft
Bilibili Gaming
Blue side
GnarFlandre
Lee SinXun
AkaliKnight
LucianViper
MilioON
JD Gaming
Red sideFirst pick
RenektonXiaoxu
SkarnerJunJia
CassiopeiaHongQ
XayahGALA
RakanVampire
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 1
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming leads; below, JD Gaming.
Biggest lead: Bilibili Gaming +0, JD Gaming +9,523. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | JD Gaming +9,523 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Spellslinger's ShoesHongQ, in 4% of the champion's games
FlandreGnar
XiaoxuRenekton
XunLee Sin
JunJiaSkarner
KnightAkali
HongQCassiopeia
ViperLucian
GALAXayah
ONMilio
VampireRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Bilibili Gaming
DefeatRed side
JD Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/2/1 | 2/3/3 | 2/2/2 | 3/4/3 | 0/4/6 | 2/1/0 | 4/1/4 | 3/1/6 | 5/2/9 | 1/2/13 |
| Kill participation | 14.3% | 71.4% | 57.1% | 85.7% | 85.7% | 13.3% | 53.3% | 60% | 93.3% | 93.3% |
| CS | 260 | 171 | 249 | 240 | 26 | 286 | 189 | 246 | 267 | 26 |
| CS per minute | 9.8 | 6.5 | 9.4 | 9.1 | 1.0 | 10.8 | 7.2 | 9.3 | 10.1 | 1.0 |
| Gold | 9,663 | 9,017 | 9,980 | 10,614 | 6,595 | 11,651 | 10,587 | 11,224 | 14,088 | 7,842 |
| Gold share | 21.1% | 19.7% | 21.8% | 23.1% | 14.4% | 21% | 19.1% | 20.3% | 25.4% | 14.2% |
| Earned gold per minute | 233 | 208 | 245 | 269 | 117 | 308 | 268 | 292 | 400 | 164 |
| Damage to champions | 15,004 | 7,613 | 10,445 | 28,001 | 4,309 | 8,755 | 11,655 | 19,124 | 16,889 | 6,270 |
| Damage share | 23% | 11.6% | 16% | 42.8% | 6.6% | 14% | 18.6% | 30.5% | 26.9% | 10% |
| Damage per minute | 568 | 288 | 395 | 1,059 | 163 | 331 | 441 | 723 | 639 | 237 |
| Damage taken per minute | 536 | 853 | 710 | 596 | 482 | 823 | 805 | 548 | 685 | 572 |
| Vision score | 42 | 41 | 40 | 34 | 72 | 32 | 40 | 32 | 39 | 99 |
| Wards placed | 14 | 15 | 8 | 11 | 35 | 10 | 13 | 14 | 11 | 53 |
| Wards killed | 6 | 6 | 11 | 11 | 9 | 4 | 4 | 1 | 9 | 10 |
| Control wards | 8 | 8 | 2 | 3 | 11 | 4 | 10 | 4 | 5 | 18 |
| Gold spent | 9,653 | 8,755 | 9,969 | 10,220 | 6,540 | 9,490 | 9,219 | 9,795 | 10,904 | 7,570 |
| Own jungle monsters | 0 | 137 | 0 | 4 | 0 | 4 | 117 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13407-13407_game_2
Methodology →