LPL · Patch 16.15 · Split 3
Aug 12, 2026, 02:34 PM · 35.2 min · Game 3Scouting line
JD Gaming closed it: +9.6k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Xiaoxu
4/2/9
Flandre
3/4/7
JunJia
6/4/11
Xun
1/7/10
HongQ
12/3/9
Knight
7/8/2
GALA
3/3/12
Viper
4/3/6
Vampire
2/3/19
ON
0/5/12
Draft
JD Gaming
Blue side
JaxXiaoxu
NocturneJunJia
AuroraHongQ
AsheGALA
SeraphineVampire
Bilibili Gaming
Red sideFirst pick
ShenFlandre
NaafiriXun
AhriKnight
ZiggsViper
AlistarON
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 10
- Towers
- 3
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line JD Gaming leads; below, Bilibili Gaming.
Biggest lead: JD Gaming +9,614, Bilibili Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (35 min) | JD Gaming +9,614 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Mercurial ScimitarGALA, in 1.3% of the champion's games
Abyssal MaskJunJia, in 1.7% of the champion's games
Mikael's BlessingON, in 3.2% of the champion's games
XiaoxuJax
FlandreShen
JunJiaNocturne
XunNaafiri
HongQAurora
KnightAhri
GALAAshe
ViperZiggs
VampireSeraphine
ONAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
JD Gaming
VictoryRed side
Bilibili Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/2/9 | 6/4/11 | 12/3/9 | 3/3/12 | 2/3/19 | 3/4/7 | 1/7/10 | 7/8/2 | 4/3/6 | 0/5/12 |
| Kill participation | 48.1% | 63% | 77.8% | 55.6% | 77.8% | 66.7% | 73.3% | 60% | 66.7% | 80% |
| CS | 302 | 262 | 311 | 363 | 30 | 351 | 239 | 294 | 336 | 33 |
| CS per minute | 8.6 | 7.5 | 8.8 | 10.3 | 0.9 | 10.0 | 6.8 | 8.4 | 9.6 | 0.9 |
| Gold | 15,225 | 16,314 | 17,489 | 18,130 | 10,728 | 15,158 | 12,122 | 15,893 | 16,356 | 8,743 |
| Gold share | 19.5% | 20.9% | 22.5% | 23.3% | 13.8% | 22.2% | 17.8% | 23.3% | 24% | 12.8% |
| Earned gold per minute | 303 | 334 | 367 | 386 | 175 | 301 | 215 | 322 | 335 | 118 |
| Damage to champions | 21,002 | 17,822 | 31,590 | 26,848 | 10,858 | 17,673 | 15,909 | 28,860 | 35,811 | 4,314 |
| Damage share | 19.4% | 16.5% | 29.2% | 24.8% | 10% | 17.2% | 15.5% | 28.1% | 34.9% | 4.2% |
| Damage per minute | 597 | 507 | 899 | 764 | 309 | 503 | 453 | 821 | 1,019 | 123 |
| Damage taken per minute | 946 | 1,266 | 871 | 496 | 495 | 768 | 871 | 768 | 444 | 834 |
| Vision score | 66 | 81 | 60 | 57 | 134 | 22 | 49 | 50 | 36 | 135 |
| Wards placed | 22 | 12 | 14 | 12 | 65 | 8 | 10 | 9 | 16 | 73 |
| Wards killed | 3 | 16 | 11 | 13 | 8 | 4 | 5 | 15 | 8 | 12 |
| Control wards | 7 | 11 | 11 | 7 | 19 | 3 | 10 | 4 | 5 | 23 |
| Gold spent | 13,357 | 16,111 | 15,354 | 15,979 | 9,440 | 14,410 | 11,930 | 15,254 | 14,544 | 8,010 |
| Own jungle monsters | 8 | 159 | 0 | 4 | 0 | 0 | 167 | 0 | 7 | 0 |
| Enemy jungle monsters | 0 | 23 | 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13407-13407_game_3
Methodology →