LPL · Patch 16.17 · Split 3
PlayoffsSep 05, 2026, 11:23 AM · 39.7 minScouting line
Ninjas in Pyjamas won: +7.7k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Xiaoxu
2/1/9
HOYA
6/4/6
JunJia
8/3/7
Guwon
2/3/7
HongQ
1/5/11
Care
2/3/7
GALA
5/4/7
Photic
6/3/7
Vampire
0/3/14
fengyue
0/3/14
Draft
JD Gaming
Blue side
K'SanteXiaoxu
PantheonJunJia
RyzeHongQ
CaitlynGALA
BardVampire
Ninjas in Pyjamas
Red sideFirst pick
OlafHOYA
QiyanaGuwon
Twisted FateCare
EzrealPhotic
Karmafengyue
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 1
- Void grubs
- 2
- 0
- Heralds
- 1
- 1
- Barons
- 1
- 6
- Towers
- 11
- 0
- Plates
- 0
- 2
- Inhibitors
- 3
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line JD Gaming leads; below, Ninjas in Pyjamas.
Biggest lead: JD Gaming +0, Ninjas in Pyjamas +7,661. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (40 min) | Ninjas in Pyjamas +7,661 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Knight's VowVampire, in 9.6% of the champion's games
XiaoxuK'Sante
HOYAOlaf
JunJiaPantheon
GuwonQiyana
HongQRyze
CareTwisted Fate
GALACaitlyn
PhoticEzreal
VampireBard
fengyueKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
JD Gaming
DefeatRed side
Ninjas in Pyjamas
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/1/9 | 8/3/7 | 1/5/11 | 5/4/7 | 0/3/14 | 6/4/6 | 2/3/7 | 2/3/7 | 6/3/7 | 0/3/14 |
| Kill participation | 68.8% | 93.8% | 75% | 75% | 87.5% | 75% | 56.3% | 56.3% | 81.3% | 87.5% |
| CS | 327 | 267 | 309 | 382 | 36 | 330 | 317 | 363 | 419 | 48 |
| CS per minute | 8.2 | 6.7 | 7.8 | 9.6 | 0.9 | 8.3 | 8.0 | 9.1 | 10.6 | 1.2 |
| Gold | 15,926 | 17,044 | 14,035 | 19,063 | 10,255 | 17,677 | 16,662 | 18,362 | 20,629 | 10,654 |
| Gold share | 20.9% | 22.3% | 18.4% | 25% | 13.4% | 21% | 19.8% | 21.9% | 24.6% | 12.7% |
| Earned gold per minute | 272 | 300 | 224 | 351 | 129 | 316 | 290 | 333 | 390 | 139 |
| Damage to champions | 15,019 | 23,067 | 16,779 | 15,993 | 6,238 | 26,149 | 18,251 | 21,897 | 63,028 | 9,281 |
| Damage share | 19.5% | 29.9% | 21.8% | 20.7% | 8.1% | 18.9% | 13.2% | 15.8% | 45.5% | 6.7% |
| Damage per minute | 378 | 581 | 423 | 403 | 157 | 659 | 460 | 552 | 1,588 | 234 |
| Damage taken per minute | 841 | 1,143 | 922 | 632 | 757 | 656 | 664 | 552 | 386 | 380 |
| Vision score | 65 | 52 | 72 | 59 | 176 | 67 | 103 | 82 | 59 | 196 |
| Wards placed | 25 | 13 | 30 | 14 | 99 | 13 | 12 | 16 | 17 | 90 |
| Wards killed | 7 | 6 | 9 | 22 | 20 | 16 | 29 | 19 | 18 | 26 |
| Control wards | 9 | 8 | 16 | 4 | 33 | 4 | 10 | 8 | 6 | 28 |
| Gold spent | 14,194 | 16,004 | 13,314 | 16,854 | 10,055 | 15,789 | 16,484 | 18,269 | 17,717 | 9,310 |
| Own jungle monsters | 0 | 183 | 0 | 17 | 0 | 0 | 178 | 3 | 17 | 0 |
| Enemy jungle monsters | 0 | 8 | 4 | 0 | 0 | 0 | 18 | 0 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13499-13499_game_1
Methodology →