LPL · Patch 16.17 · Split 3
PlayoffsSep 05, 2026, 12:24 PM · 32.9 min · Game 2Scouting line
Ninjas in Pyjamas closed it: +7.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
HOYA
4/1/8
Xiaoxu
2/1/2
Guwon
3/1/11
JunJia
2/7/4
Care
5/2/11
HongQ
2/4/5
Photic
4/2/9
GALA
3/1/5
fengyue
0/3/14
Vampire
0/3/7
Draft
Ninjas in Pyjamas
Blue side
VarusHOYA
ShyvanaGuwon
GalioCare
AshePhotic
Seraphinefengyue
JD Gaming
Red sideFirst pick
RumbleXiaoxu
ViJunJia
AhriHongQ
JhinGALA
NautilusVampire
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 9
- Towers
- 3
- 21
- Plates
- 7
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ninjas in Pyjamas leads; below, JD Gaming.
Biggest lead: Ninjas in Pyjamas +7,289, JD Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| 25 min | Ninjas in Pyjamas +4,473 |
| End (33 min) | Ninjas in Pyjamas +7,289 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Void StaffXiaoxu, in 2.9% of the champion's games
Mikael's BlessingVampire, in 9.1% of the champion's games
HOYAVarus
XiaoxuRumble
GuwonShyvana
JunJiaVi
CareGalio
HongQAhri
PhoticAshe
GALAJhin
fengyueSeraphine
VampireNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ninjas in Pyjamas
VictoryRed side
JD Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/1/8 | 3/1/11 | 5/2/11 | 4/2/9 | 0/3/14 | 2/1/2 | 2/7/4 | 2/4/5 | 3/1/5 | 0/3/7 |
| Kill participation | 75% | 87.5% | 100% | 81.3% | 87.5% | 44.4% | 66.7% | 77.8% | 88.9% | 77.8% |
| CS | 284 | 265 | 242 | 334 | 31 | 291 | 213 | 283 | 340 | 37 |
| CS per minute | 8.6 | 8.0 | 7.3 | 10.1 | 0.9 | 8.8 | 6.5 | 8.6 | 10.3 | 1.1 |
| Gold | 14,055 | 14,453 | 12,761 | 15,888 | 8,792 | 11,918 | 11,365 | 11,976 | 15,679 | 7,722 |
| Gold share | 21.3% | 21.9% | 19.3% | 24.1% | 13.3% | 20.3% | 19.4% | 20.4% | 26.7% | 13.2% |
| Earned gold per minute | 296 | 308 | 257 | 352 | 136 | 231 | 214 | 233 | 345 | 104 |
| Damage to champions | 14,594 | 18,479 | 13,325 | 24,738 | 4,364 | 9,545 | 9,498 | 15,070 | 18,724 | 2,929 |
| Damage share | 19.3% | 24.5% | 17.6% | 32.8% | 5.8% | 17.1% | 17% | 27% | 33.6% | 5.3% |
| Damage per minute | 443 | 561 | 405 | 751 | 133 | 290 | 288 | 458 | 569 | 89 |
| Damage taken per minute | 343 | 776 | 598 | 328 | 391 | 456 | 919 | 481 | 495 | 433 |
| Damage mitigated per minute | 201 | 1,008 | 1,089 | 185 | 234 | 637 | 890 | 312 | 307 | 638 |
| Damage to towers | 19,368 | 7,294 | 3,327 | 7,729 | 1,648 | 5,004 | 0 | 6,298 | 3,894 | 0 |
| Vision score | 48 | 71 | 68 | 71 | 131 | 47 | 60 | 73 | 56 | 148 |
| Wards placed | 19 | 11 | 23 | 19 | 75 | 18 | 13 | 14 | 15 | 78 |
| Wards killed | 4 | 20 | 9 | 15 | 13 | 8 | 13 | 19 | 13 | 17 |
| Control wards | 6 | 1 | 10 | 8 | 23 | 3 | 12 | 3 | 7 | 9 |
| Gold diff at 25 | +1,375 | +2,271 | -382 | +542 | +667 | -1,375 | -2,271 | +382 | -542 | -667 |
| XP diff at 25 | +1,153 | +1,989 | +1,122 | +113 | +1,561 | -1,153 | -1,989 | -1,122 | -113 | -1,561 |
| CS diff at 25 | +12 | +38 | -44 | +5 | -7 | -12 | -38 | +44 | -5 | +7 |
| Gold spent | 13,909 | 12,845 | 10,529 | 13,394 | 8,491 | 11,085 | 11,234 | 11,785 | 15,024 | 7,526 |
| Multikills | — | 1× double | — | — | — | — | — | — | — | — |
Game ID 13499-13499_game_2
Methodology →