LPL · Patch 16.17 · Split 3
PlayoffsSep 08, 2026, 10:06 AM · 25.5 min · Game 2Scouting line
Invictus Gaming won: +14.7k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
TheShy
4/1/12
Burdol
1/4/3
Wei
6/3/19
Heng
2/8/4
Rookie
10/2/6
Tangyuan
3/6/3
JiaQi
5/5/11
Shaoye
5/6/5
Meiko
2/0/20
Crisp
0/3/10
Draft
Invictus Gaming
Blue sideFirst pick
TrundleTheShy
Jarvan IVWei
AuroraRookie
YunaraJiaQi
LuluMeiko
LGD Gaming
Red side
OlafBurdol
QiyanaHeng
GalioTangyuan
LucianShaoye
MilioCrisp
Objectives
- +5,756
- Gold at 15
- -5,756
- 3
- Dragons
- 1
- 1
- Void grubs
- 2
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 0
- 38
- Plates
- 5
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming leads; below, LGD Gaming.
Biggest lead: Invictus Gaming +14,676, LGD Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Invictus Gaming +1,458 |
| 15 min | Invictus Gaming +5,756 |
| 20 min | Invictus Gaming +8,031 |
| 25 min | Invictus Gaming +12,185 |
| End (26 min) | Invictus Gaming +14,676 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Sterak's GageTheShy, in 1.7% of the champion's games
Crimson LucidityTangyuan, in 4% of the champion's games
Knight's VowMeiko, in 6.2% of the champion's games
Crimson LucidityRookie, in 6.9% of the champion's games
Lethal TempoTheShy, in 12% of the champion's games
TheShyTrundle
BurdolOlaf
WeiJarvan IV
HengQiyana
RookieAurora
TangyuanGalio
JiaQiYunara
ShaoyeLucian
MeikoLulu
CrispMilio
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming
VictoryRed side
LGD Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/1/12 | 6/3/19 | 10/2/6 | 5/5/11 | 2/0/20 | 1/4/3 | 2/8/4 | 3/6/3 | 5/6/5 | 0/3/10 |
| Kill participation | 59.3% | 92.6% | 59.3% | 59.3% | 81.5% | 36.4% | 54.5% | 54.5% | 90.9% | 90.9% |
| CS | 201 | 174 | 218 | 258 | 29 | 205 | 158 | 196 | 223 | 32 |
| CS per minute | 7.9 | 6.8 | 8.5 | 10.1 | 1.1 | 8.0 | 6.2 | 7.7 | 8.7 | 1.3 |
| Gold | 11,228 | 12,535 | 12,290 | 14,789 | 8,602 | 8,208 | 9,274 | 8,989 | 11,931 | 6,366 |
| Gold share | 18.9% | 21.1% | 20.7% | 24.9% | 14.5% | 18.3% | 20.7% | 20.1% | 26.7% | 14.2% |
| Earned gold per minute | 307 | 358 | 349 | 447 | 204 | 189 | 230 | 219 | 335 | 116 |
| Damage to champions | 15,378 | 17,540 | 25,719 | 27,330 | 8,654 | 13,803 | 10,024 | 15,913 | 20,639 | 4,475 |
| Damage share | 16.3% | 18.5% | 27.2% | 28.9% | 9.1% | 21.3% | 15.5% | 24.5% | 31.8% | 6.9% |
| Damage per minute | 603 | 688 | 1,009 | 1,072 | 339 | 541 | 393 | 624 | 809 | 175 |
| Damage taken per minute | 1,000 | 924 | 795 | 693 | 409 | 923 | 884 | 1,169 | 798 | 544 |
| Damage mitigated per minute | 910 | 1,295 | 444 | 514 | 260 | 1,128 | 462 | 1,267 | 578 | 266 |
| Damage to towers | 9,190 | 4,890 | 6,010 | 11,543 | 1,980 | 2,449 | 0 | 0 | 949 | 0 |
| Vision score | 27 | 55 | 24 | 23 | 85 | 21 | 26 | 20 | 29 | 69 |
| Wards placed | 9 | 13 | 11 | 9 | 37 | 8 | 11 | 9 | 13 | 36 |
| Wards killed | 4 | 10 | 3 | 6 | 8 | 3 | 2 | 0 | 5 | 9 |
| Control wards | 2 | 9 | 6 | 3 | 10 | 0 | 8 | 1 | 4 | 11 |
| Gold at 15 | 5,625 | 6,691 | 6,349 | 7,154 | 4,629 | 4,849 | 5,545 | 4,744 | 5,699 | 3,855 |
| Gold diff at 10 | +309 | +165 | +1,341 | -359 | +2 | -309 | -165 | -1,341 | +359 | -2 |
| Gold diff at 15 | +776 | +1,146 | +1,605 | +1,455 | +774 | -776 | -1,146 | -1,605 | -1,455 | -774 |
| XP diff at 10 | +254 | -349 | +1,265 | -128 | -118 | -254 | +349 | -1,265 | +128 | +118 |
| XP diff at 15 | +378 | +998 | +1,732 | +515 | +216 | -378 | -998 | -1,732 | -515 | -216 |
| CS diff at 10 | +14 | -7 | +23 | +1 | +4 | -14 | +7 | -23 | -1 | -4 |
| CS diff at 15 | +10 | +3 | +31 | +9 | 0 | -10 | -3 | -31 | -9 | 0 |
| Gold diff at 20 | +2,196 | +1,557 | +1,674 | +1,129 | +1,475 | -2,196 | -1,557 | -1,674 | -1,129 | -1,475 |
| XP diff at 20 | +1,891 | +2,368 | +1,683 | +206 | +708 | -1,891 | -2,368 | -1,683 | -206 | -708 |
| CS diff at 20 | +35 | +17 | +33 | +10 | -1 | -35 | -17 | -33 | -10 | +1 |
| Gold diff at 25 | +2,775 | +2,976 | +2,763 | +1,624 | +2,047 | -2,775 | -2,976 | -2,763 | -1,624 | -2,047 |
| XP diff at 25 | +1,841 | +3,037 | +2,301 | +601 | +228 | -1,841 | -3,037 | -2,301 | -601 | -228 |
| CS diff at 25 | -3 | +15 | +23 | +26 | -3 | +3 | -15 | -23 | -26 | +3 |
| Gold spent | 10,393 | 11,775 | 11,220 | 12,915 | 7,605 | 7,975 | 9,135 | 8,564 | 11,919 | 6,330 |
| Multikills | — | — | 2× double | 2× double | — | — | — | 1× double | 1× double | — |
Game ID 13503-13503_game_2
Methodology →