LPL · Patch 16.17 · Split 3
PlayoffsSep 12, 2026, 08:58 AM · 37.9 minScouting line
Invictus Gaming won: +6.2k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Breathe
3/2/4
TheShy
0/0/14
Tarzan
3/6/3
Wei
9/2/8
Shanks
2/5/5
Rookie
8/3/5
Hope
3/7/6
JiaQi
6/4/12
Kael
0/4/11
Meiko
1/2/20
Draft
Anyone's Legend
Blue side
RumbleBreathe
QiyanaTarzan
RyzeShanks
AsheHope
SeraphineKael
Invictus Gaming
Red sideFirst pick
OrnnTheShy
NocturneWei
AnnieRookie
LucianJiaQi
MilioMeiko
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 3
- 2
- Void grubs
- 1
- 0
- Heralds
- 1
- 1
- Barons
- 1
- 3
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Anyone's Legend leads; below, Invictus Gaming.
Biggest lead: Anyone's Legend +0, Invictus Gaming +6,170. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (38 min) | Invictus Gaming +6,170 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Staff of Flowing WaterKael, in 1.1% of the champion's games
Serpent's FangWei, in 3.5% of the champion's games
CryptbloomRookie, in 4.3% of the champion's games
Guardian AngelHope, in 7% of the champion's games
Mejai's SoulstealerRookie, in 7.6% of the champion's games
Guardian AngelJiaQi, in 8.6% of the champion's games
Guardian AngelTarzan, in 9.5% of the champion's games
BreatheRumble
TheShyOrnn
TarzanQiyana
WeiNocturne
ShanksRyze
RookieAnnie
HopeAshe
JiaQiLucian
KaelSeraphine
MeikoMilio
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Anyone's Legend
DefeatRed side
Invictus Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/2/4 | 3/6/3 | 2/5/5 | 3/7/6 | 0/4/11 | 0/0/14 | 9/2/8 | 8/3/5 | 6/4/12 | 1/2/20 |
| Kill participation | 63.6% | 54.5% | 63.6% | 81.8% | 100% | 58.3% | 70.8% | 54.2% | 75% | 87.5% |
| CS | 285 | 297 | 334 | 289 | 57 | 296 | 260 | 312 | 359 | 38 |
| CS per minute | 7.5 | 7.8 | 8.8 | 7.6 | 1.5 | 7.8 | 6.9 | 8.2 | 9.5 | 1.0 |
| Gold | 13,304 | 16,009 | 14,429 | 14,998 | 9,609 | 12,664 | 16,762 | 15,725 | 18,769 | 10,599 |
| Gold share | 19.5% | 23.4% | 21.1% | 21.9% | 14.1% | 17% | 22.5% | 21.1% | 25.2% | 14.2% |
| Earned gold per minute | 221 | 293 | 251 | 266 | 124 | 204 | 312 | 285 | 365 | 150 |
| Damage to champions | 30,015 | 25,878 | 15,932 | 30,303 | 13,970 | 15,360 | 26,654 | 30,152 | 34,512 | 6,367 |
| Damage share | 25.9% | 22.3% | 13.7% | 26.1% | 12% | 13.6% | 23.6% | 26.7% | 30.5% | 5.6% |
| Damage per minute | 792 | 682 | 420 | 799 | 368 | 405 | 703 | 795 | 910 | 168 |
| Damage taken per minute | 690 | 859 | 860 | 677 | 525 | 845 | 1,311 | 510 | 822 | 439 |
| Vision score | 64 | 71 | 62 | 59 | 169 | 58 | 74 | 71 | 70 | 169 |
| Wards placed | 25 | 14 | 18 | 20 | 79 | 16 | 18 | 9 | 14 | 75 |
| Wards killed | 3 | 15 | 17 | 8 | 24 | 11 | 16 | 20 | 25 | 17 |
| Control wards | 11 | 14 | 6 | 10 | 18 | 4 | 16 | 5 | 2 | 18 |
| Gold spent | 12,779 | 15,069 | 13,809 | 14,639 | 9,305 | 11,424 | 15,219 | 13,434 | 16,864 | 9,481 |
| Own jungle monsters | 3 | 211 | 0 | 0 | 0 | 0 | 166 | 0 | 12 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13504-13504_game_1
Methodology →