LPL · Patch 16.17 · Split 3
PlayoffsSep 12, 2026, 11:07 AM · 31.9 min · Game 3Scouting line
Anyone's Legend closed it: +8.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
TheShy
1/2/0
Breathe
5/0/1
Wei
3/4/1
Tarzan
2/1/10
Rookie
0/2/2
Shanks
5/1/3
JiaQi
1/5/2
Hope
2/2/8
Meiko
0/2/3
Kael
1/1/12
Draft
Invictus Gaming
Blue side
JayceTheShy
MaokaiWei
SylasRookie
EzrealJiaQi
KarmaMeiko
Anyone's Legend
Red sideFirst pick
YorickBreathe
SejuaniTarzan
ViktorShanks
YunaraHope
LuluKael
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 0
- Barons
- 2
- 2
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming leads; below, Anyone's Legend.
Biggest lead: Invictus Gaming +0, Anyone's Legend +8,400. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | Anyone's Legend +8,400 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Lord Dominik's RegardsTheShy, in 4.6% of the champion's games
Unsealed SpellbookTarzan, in 5.3% of the champion's games
TheShyJayce
BreatheYorick
WeiMaokai
TarzanSejuani
RookieSylas
ShanksViktor
JiaQiEzreal
HopeYunara
MeikoKarma
KaelLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming
DefeatRed side
Anyone's Legend
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/0 | 3/4/1 | 0/2/2 | 1/5/2 | 0/2/3 | 5/0/1 | 2/1/10 | 5/1/3 | 2/2/8 | 1/1/12 |
| Kill participation | 20% | 80% | 40% | 60% | 60% | 40% | 80% | 53.3% | 66.7% | 86.7% |
| CS | 289 | 216 | 276 | 278 | 38 | 267 | 225 | 282 | 310 | 32 |
| CS per minute | 9.1 | 6.8 | 8.6 | 8.7 | 1.2 | 8.4 | 7.0 | 8.8 | 9.7 | 1.0 |
| Gold | 12,325 | 12,661 | 10,464 | 12,507 | 7,618 | 13,841 | 12,575 | 13,329 | 15,488 | 8,742 |
| Gold share | 22.2% | 22.8% | 18.8% | 22.5% | 13.7% | 21.6% | 19.7% | 20.8% | 24.2% | 13.7% |
| Earned gold per minute | 255 | 266 | 197 | 261 | 108 | 303 | 263 | 287 | 354 | 143 |
| Damage to champions | 28,631 | 22,364 | 7,515 | 29,183 | 8,165 | 16,539 | 17,150 | 37,340 | 27,323 | 6,231 |
| Damage share | 29.9% | 23.3% | 7.8% | 30.4% | 8.5% | 15.8% | 16.4% | 35.7% | 26.1% | 6% |
| Damage per minute | 897 | 701 | 235 | 914 | 256 | 518 | 537 | 1,170 | 856 | 195 |
| Damage taken per minute | 607 | 1,098 | 1,033 | 780 | 493 | 836 | 1,317 | 491 | 666 | 374 |
| Vision score | 33 | 51 | 39 | 38 | 118 | 59 | 53 | 53 | 53 | 108 |
| Wards placed | 11 | 10 | 12 | 13 | 48 | 21 | 11 | 18 | 20 | 65 |
| Wards killed | 5 | 15 | 12 | 9 | 18 | 9 | 10 | 10 | 10 | 4 |
| Control wards | 0 | 8 | 8 | 5 | 12 | 8 | 9 | 6 | 8 | 15 |
| Gold spent | 10,890 | 12,109 | 9,295 | 12,327 | 7,285 | 12,793 | 12,269 | 11,430 | 14,059 | 7,335 |
| Own jungle monsters | 5 | 148 | 0 | 3 | 0 | 0 | 126 | 4 | 16 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 3 | 16 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13504-13504_game_3
Methodology →