LSPL · Patch 7.06 · Spring
Apr 06, 2017, 09:50 AM · 40.9 min13Kills19
70.4kGold78.5k
77,649Damage98,687
Scouting line
Royal Club won: +8.0k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
hashiqi
3/3/4
Riris
3/2/13
—
—
—
—
—
—
tbq
4/3/8
inSec
5/3/8
—
—
—
—
—
—
BaeMe
2/4/6
Corn
8/4/7
—
—
—
—
—
—
Gao
4/3/6
Wuxx
2/1/9
—
—
—
—
—
—
Jelly
0/6/12
Ley
1/3/15
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—
—
—
—
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Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
hashiqi
Maokai · 3/3/4
112
Better in 1 x 12 of 14
Riris
Shen · 3/2/13![]()
- 3
- Kills
- 3
- 3
- Deaths
- 2
- 4
- Assists
- 13
- 2.3
- KDA
- 8.0
- 54%
- Kill participation
- 84%
- 338
- CS
- 361
- 8.3
- CS per minute
- 8.8
- 14,717
- Gold
- 16,624
- 20.9%
- Gold share
- 21.2%
- 18,354
- Damage to champions
- 18,530
- 449
- Damage per minute
- 453
- 24%
- Damage share
- 19%
- 940
- Damage taken per minute
- 706
- 23
- Wards placed
- 25
- 1
- Wards killed
- 6
Draft
IN Gaming
Blue side
Maokaihashiqi
Gragastbq
TaliyahBaeMe
CaitlynGao
LuluJelly
Bans




Royal Club
Red side
ShenRiris
Lee SininSec
KassadinCorn
AsheWuxx
SonaLey
Bans




Objectives
Royal Club
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 4
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line IN Gaming leads; below, Royal Club.
Biggest lead: IN Gaming +0, Royal Club +8,049. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (41 min) | Royal Club +8,049 |
Blue side
IN Gaming
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/3/4 | 4/3/8 | 2/4/6 | 4/3/6 | 0/6/12 | 3/2/13 | 5/3/8 | 8/4/7 | 2/1/9 | 1/3/15 |
| Kill participation | 53.8% | 92.3% | 61.5% | 76.9% | 92.3% | 84.2% | 68.4% | 78.9% | 57.9% | 84.2% |
| CS | 338 | 199 | 364 | 360 | 24 | 361 | 173 | 346 | 421 | 36 |
| CS per minute | 8.3 | 4.9 | 8.9 | 8.8 | 0.6 | 8.8 | 4.2 | 8.5 | 10.3 | 0.9 |
| Gold | 14,717 | 13,607 | 15,134 | 16,995 | 9,970 | 16,624 | 14,548 | 18,170 | 17,910 | 11,220 |
| Gold share | 20.9% | 19.3% | 21.5% | 24.1% | 14.2% | 21.2% | 18.5% | 23.2% | 22.8% | 14.3% |
| Earned gold per minute | 231 | 204 | 241 | 287 | 115 | 278 | 227 | 315 | 309 | 146 |
| Damage to champions | 18,354 | 13,561 | 20,657 | 20,385 | 4,692 | 18,530 | 14,405 | 35,552 | 18,435 | 11,765 |
| Damage share | 23.6% | 17.5% | 26.6% | 26.3% | 6% | 18.8% | 14.6% | 36% | 18.7% | 11.9% |
| Damage per minute | 449 | 331 | 505 | 498 | 115 | 453 | 352 | 869 | 451 | 288 |
| Damage taken per minute | 940 | 1,035 | 366 | 433 | 433 | 706 | 806 | 642 | 323 | 400 |
| Wards placed | 23 | 31 | 26 | 14 | 51 | 25 | 34 | 16 | 13 | 55 |
| Wards killed | 1 | 15 | 6 | 20 | 16 | 6 | 11 | 5 | 17 | 23 |
| Control wards | 3 | 7 | 8 | 2 | 11 | 6 | 7 | 4 | 5 | 11 |
| Own jungle monsters | 0 | 100 | 6 | 17 | 0 | 4 | 95 | 3 | 17 | 0 |
| Enemy jungle monsters | 2 | 54 | 15 | 5 | 0 | 8 | 43 | 1 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1605-2023
Methodology →