LSPL · Patch 7.06 · Spring
Apr 06, 2017, 11:35 AM · 26 min · Game 31Kills14
36.7kGold54.4k
32,109Damage48,718
Scouting line
Royal Club won: +17.7k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
hashiqi
0/2/0
Riris
1/0/7
—
—
—
—
—
—
tbq
1/4/0
inSec
6/0/4
—
—
—
—
—
—
BaeMe
0/4/0
Corn
4/0/5
—
—
—
—
—
—
Gao
0/2/0
Wuxx
3/0/3
—
—
—
—
—
—
Jelly
0/2/1
Ley
0/1/9
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
hashiqi
Kled · 0/2/0
113
Better in 1 x 13 of 14
Riris
Jayce · 1/0/7![]()
- 0
- Kills
- 1
- 2
- Deaths
- 0
- 0
- Assists
- 7
- 0.0
- KDA
- 8.0
- 0%
- Kill participation
- 57%
- 190
- CS
- 236
- 7.3
- CS per minute
- 9.1
- 7,556
- Gold
- 11,023
- 21%
- Gold share
- 20%
- 4,960
- Damage to champions
- 13,612
- 191
- Damage per minute
- 525
- 15%
- Damage share
- 28%
- 679
- Damage taken per minute
- 303
- 12
- Wards placed
- 15
- 4
- Wards killed
- 5
Draft
IN Gaming
Blue side
Kledhashiqi
Gravestbq
OriannaBaeMe
LucianGao
KarmaJelly
Bans




Royal Club
Red side
JayceRiris
EliseinSec
EkkoCorn
KalistaWuxx
ThreshLey
Bans




Objectives
Royal Club
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 0
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line IN Gaming leads; below, Royal Club.
Biggest lead: IN Gaming +0, Royal Club +17,675. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Royal Club +17,675 |
Blue side
IN Gaming
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/2/0 | 1/4/0 | 0/4/0 | 0/2/0 | 0/2/1 | 1/0/7 | 6/0/4 | 4/0/5 | 3/0/3 | 0/1/9 |
| Kill participation | 0% | 100% | 0% | 0% | 100% | 57.1% | 71.4% | 64.3% | 42.9% | 64.3% |
| CS | 190 | 137 | 226 | 223 | 15 | 236 | 111 | 270 | 260 | 39 |
| CS per minute | 7.3 | 5.3 | 8.7 | 8.6 | 0.6 | 9.1 | 4.3 | 10.4 | 10.0 | 1.5 |
| Gold | 7,556 | 7,448 | 8,562 | 8,047 | 5,099 | 11,023 | 11,040 | 12,508 | 12,201 | 7,615 |
| Gold share | 20.6% | 20.3% | 23.3% | 21.9% | 13.9% | 20.3% | 20.3% | 23% | 22.4% | 14% |
| Earned gold per minute | 159 | 155 | 198 | 178 | 64 | 293 | 293 | 350 | 338 | 161 |
| Damage to champions | 4,960 | 6,595 | 13,023 | 2,809 | 4,722 | 13,612 | 10,340 | 16,399 | 5,825 | 2,542 |
| Damage share | 15.4% | 20.5% | 40.6% | 8.7% | 14.7% | 27.9% | 21.2% | 33.7% | 12% | 5.2% |
| Damage per minute | 191 | 254 | 502 | 108 | 182 | 525 | 398 | 632 | 224 | 98 |
| Damage taken per minute | 679 | 591 | 538 | 279 | 256 | 303 | 737 | 547 | 229 | 408 |
| Wards placed | 12 | 24 | 13 | 10 | 28 | 15 | 20 | 15 | 10 | 31 |
| Wards killed | 4 | 10 | 2 | 2 | 8 | 5 | 12 | 5 | 3 | 14 |
| Control wards | 1 | 4 | 4 | 2 | 6 | 4 | 5 | 3 | 2 | 9 |
| Own jungle monsters | 0 | 57 | 3 | 0 | 0 | 8 | 56 | 3 | 5 | 0 |
| Enemy jungle monsters | 0 | 38 | 1 | 0 | 0 | 13 | 34 | 8 | 3 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1605-2029
Methodology →