LSPL · Patch 7.06 · Spring
Apr 06, 2017, 10:50 AM · 27.1 min · Game 23Kills13
39.6kGold55.8k
24,538Damage40,924
Scouting line
IN Gaming won: +16.2k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Riris
0/3/0
hashiqi
6/0/1
—
—
—
—
—
—
unicorn
1/1/0
tbq
1/0/3
—
—
—
—
—
—
Corn
0/2/1
BaeMe
1/1/2
—
—
—
—
—
—
Wuxx
0/4/3
Gao
2/2/6
—
—
—
—
—
—
Ley
2/3/0
Jelly
3/0/5
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Riris
Gragas · 0/3/0
014
Better in 0 x 14 of 14
hashiqi
Fizz · 6/0/1![]()
- 0
- Kills
- 6
- 3
- Deaths
- 0
- 0
- Assists
- 1
- 0.0
- KDA
- 7.0
- 0%
- Kill participation
- 54%
- 182
- CS
- 248
- 6.7
- CS per minute
- 9.2
- 7,707
- Gold
- 12,615
- 20%
- Gold share
- 23%
- 5,511
- Damage to champions
- 15,142
- 203
- Damage per minute
- 559
- 23%
- Damage share
- 37%
- 688
- Damage taken per minute
- 483
- 13
- Wards placed
- 16
- 2
- Wards killed
- 4
Draft
Royal Club
Blue side
GragasRiris
Gravesunicorn
ViktorCorn
VarusWuxx
ZyraLey
Bans




IN Gaming
Red side
Fizzhashiqi
Lee Sintbq
SyndraBaeMe
LucianGao
MalzaharJelly
Bans




Objectives
IN Gaming
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 0
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Club leads; below, IN Gaming.
Biggest lead: Royal Club +0, IN Gaming +16,168. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (27 min) | IN Gaming +16,168 |
Blue side
Royal Club
DefeatRed side
IN Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/0 | 1/1/0 | 0/2/1 | 0/4/3 | 2/3/0 | 6/0/1 | 1/0/3 | 1/1/2 | 2/2/6 | 3/0/5 |
| Kill participation | 0% | 33.3% | 33.3% | 100% | 66.7% | 53.8% | 30.8% | 23.1% | 61.5% | 61.5% |
| CS | 182 | 144 | 257 | 203 | 30 | 248 | 144 | 255 | 258 | 21 |
| CS per minute | 6.7 | 5.3 | 9.5 | 7.5 | 1.1 | 9.2 | 5.3 | 9.4 | 9.5 | 0.8 |
| Gold | 7,707 | 7,828 | 9,182 | 8,213 | 6,692 | 12,615 | 10,421 | 11,532 | 12,636 | 8,586 |
| Gold share | 19.5% | 19.8% | 23.2% | 20.7% | 16.9% | 22.6% | 18.7% | 20.7% | 22.6% | 15.4% |
| Earned gold per minute | 153 | 157 | 207 | 171 | 115 | 334 | 253 | 294 | 335 | 185 |
| Damage to champions | 5,511 | 3,599 | 5,042 | 4,113 | 6,273 | 15,142 | 5,073 | 9,883 | 5,135 | 5,691 |
| Damage share | 22.5% | 14.7% | 20.5% | 16.8% | 25.6% | 37% | 12.4% | 24.1% | 12.5% | 13.9% |
| Damage per minute | 203 | 133 | 186 | 152 | 232 | 559 | 187 | 365 | 190 | 210 |
| Damage taken per minute | 688 | 519 | 260 | 272 | 242 | 483 | 782 | 247 | 407 | 214 |
| Wards placed | 13 | 16 | 13 | 7 | 40 | 16 | 19 | 14 | 14 | 33 |
| Wards killed | 2 | 3 | 1 | 2 | 18 | 4 | 11 | 1 | 8 | 11 |
| Control wards | 2 | 2 | 2 | 1 | 9 | 4 | 4 | 2 | 5 | 9 |
| Own jungle monsters | 3 | 72 | 11 | 0 | 0 | 1 | 71 | 4 | 8 | 0 |
| Enemy jungle monsters | 2 | 33 | 0 | 0 | 0 | 12 | 38 | 5 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1605-2025
Methodology →