LSPL · Patch 7.13 · Summer
Jul 14, 2017, 12:12 PM · 47.7 min · Game 2Scouting line
Joy Dream won: +4.3k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Loong
2/3/9
ChanU
3/5/8
Crash
2/4/7
Ori
1/1/11
Easyhoon
5/3/6
clx
5/5/6
Martin
7/3/9
Quiet
7/3/5
Duan
3/3/10
Deceit
0/5/13
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Loong
Renekton · 2/3/9
86
Better in 8 x 6 of 14
ChanU
Jarvan IV · 3/5/8![]()
- 2
- Kills
- 3
- 3
- Deaths
- 5
- 9
- Assists
- 8
- 3.7
- KDA
- 2.2
- 58%
- Kill participation
- 69%
- 473
- CS
- 379
- 9.9
- CS per minute
- 7.9
- 19,348
- Gold
- 18,718
- 22%
- Gold share
- 20%
- 22,402
- Damage to champions
- 23,271
- 469
- Damage per minute
- 488
- 15%
- Damage share
- 20%
- 1,075
- Damage taken per minute
- 950
- 29
- Wards placed
- 31
- 15
- Wards killed
- 7
Draft
Vici Gaming
Blue side
RenektonLoong
GragasCrash
SyndraEasyhoon
Kog'MawMartin
Tahm KenchDuan
Joy Dream
Red side
Jarvan IVChanU
SejuaniOri
Ekkoclx
VarusQuiet
BraumDeceit
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 3
- 7
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Vici Gaming leads; below, Joy Dream.
Biggest lead: Vici Gaming +0, Joy Dream +4,310. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (48 min) | Joy Dream +4,310 |
Blue side
Vici Gaming
DefeatRed side
Joy Dream
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/3/9 | 2/4/7 | 5/3/6 | 7/3/9 | 3/3/10 | 3/5/8 | 1/1/11 | 5/5/6 | 7/3/5 | 0/5/13 |
| Kill participation | 57.9% | 47.4% | 57.9% | 84.2% | 68.4% | 68.8% | 75% | 68.8% | 75% | 81.3% |
| CS | 473 | 188 | 424 | 456 | 87 | 379 | 263 | 434 | 440 | 60 |
| CS per minute | 9.9 | 3.9 | 8.9 | 9.6 | 1.8 | 7.9 | 5.5 | 9.1 | 9.2 | 1.3 |
| Gold | 19,348 | 14,988 | 19,309 | 20,828 | 13,521 | 18,718 | 17,610 | 20,777 | 21,957 | 13,242 |
| Gold share | 22% | 17% | 21.9% | 23.7% | 15.4% | 20.3% | 19.1% | 22.5% | 23.8% | 14.3% |
| Earned gold per minute | 278 | 186 | 277 | 309 | 156 | 265 | 241 | 308 | 332 | 150 |
| Damage to champions | 22,402 | 17,979 | 32,957 | 67,047 | 9,209 | 23,271 | 18,852 | 31,238 | 38,928 | 6,540 |
| Damage share | 15% | 12% | 22% | 44.8% | 6.2% | 19.6% | 15.9% | 26.3% | 32.8% | 5.5% |
| Damage per minute | 469 | 377 | 691 | 1,405 | 193 | 488 | 395 | 655 | 816 | 137 |
| Damage taken per minute | 1,075 | 931 | 342 | 531 | 486 | 950 | 1,220 | 688 | 491 | 656 |
| Wards placed | 29 | 43 | 12 | 20 | 84 | 31 | 44 | 17 | 21 | 79 |
| Wards killed | 15 | 28 | 11 | 24 | 22 | 7 | 31 | 19 | 13 | 13 |
| Control wards | 4 | 9 | 7 | 2 | 23 | 8 | 16 | 11 | 9 | 23 |
| Own jungle monsters | 11 | 93 | 21 | 36 | 0 | 11 | 88 | 8 | 30 | 0 |
| Enemy jungle monsters | 17 | 29 | 4 | 14 | 0 | 0 | 70 | 0 | 2 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 2515-2550
Methodology →