LSPL · Patch 7.14 · Summer
Aug 03, 2017, 08:54 AM · 25.4 min · Game 2Scouting line
Oh My God Academy won: +14.4k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
JS
6/1/5
Loong
3/5/3
Juejue
2/1/10
Crash
2/4/3
Viod
0/2/3
Easyhoon
1/1/2
Asura
2/3/6
Martin
1/3/2
Luci
4/0/7
Duan
0/1/3
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
JS
Jax · 6/1/5
95
Better in 9 x 5 of 14
Loong
Cho'Gath · 3/5/3![]()
- 6
- Kills
- 3
- 1
- Deaths
- 5
- 5
- Assists
- 3
- 11.0
- KDA
- 1.2
- 79%
- Kill participation
- 86%
- 201
- CS
- 219
- 7.9
- CS per minute
- 8.6
- 12,109
- Gold
- 9,213
- 22.5%
- Gold share
- 23.3%
- 17,110
- Damage to champions
- 10,583
- 675
- Damage per minute
- 417
- 28%
- Damage share
- 22%
- 645
- Damage taken per minute
- 932
- 7
- Wards placed
- 14
- 1
- Wards killed
- 0
Draft
Oh My God Academy
Blue side
JaxJS
MaokaiJuejue
CorkiViod
KalistaAsura
BardLuci
Vici Gaming
Red side
Cho'GathLoong
Rek'SaiCrash
VladimirEasyhoon
Kog'MawMartin
LuluDuan
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 1
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Oh My God Academy leads; below, Vici Gaming.
Biggest lead: Oh My God Academy +14,378, Vici Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (25 min) | Oh My God Academy +14,378 |
Blue side
Oh My God Academy
VictoryRed side
Vici Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/1/5 | 2/1/10 | 0/2/3 | 2/3/6 | 4/0/7 | 3/5/3 | 2/4/3 | 1/1/2 | 1/3/2 | 0/1/3 |
| Kill participation | 78.6% | 85.7% | 21.4% | 57.1% | 78.6% | 85.7% | 71.4% | 42.9% | 42.9% | 42.9% |
| CS | 201 | 125 | 210 | 207 | 30 | 219 | 109 | 222 | 201 | 9 |
| CS per minute | 7.9 | 4.9 | 8.3 | 8.2 | 1.2 | 8.6 | 4.3 | 8.8 | 7.9 | 0.4 |
| Gold | 12,109 | 10,256 | 10,398 | 11,486 | 9,668 | 9,213 | 7,913 | 8,587 | 8,440 | 5,386 |
| Gold share | 22.5% | 19% | 19.3% | 21.3% | 17.9% | 23.3% | 20% | 21.7% | 21.3% | 13.6% |
| Earned gold per minute | 345 | 272 | 278 | 321 | 249 | 231 | 180 | 206 | 200 | 80 |
| Damage to champions | 17,110 | 8,831 | 14,697 | 8,736 | 10,793 | 10,583 | 6,836 | 12,486 | 12,250 | 5,032 |
| Damage share | 28.4% | 14.7% | 24.4% | 14.5% | 17.9% | 22.4% | 14.5% | 26.5% | 26% | 10.7% |
| Damage per minute | 675 | 348 | 580 | 345 | 426 | 417 | 270 | 493 | 483 | 199 |
| Damage taken per minute | 645 | 940 | 523 | 385 | 386 | 932 | 1,005 | 752 | 357 | 279 |
| Wards placed | 7 | 20 | 11 | 10 | 33 | 14 | 20 | 13 | 10 | 33 |
| Wards killed | 1 | 11 | 6 | 4 | 15 | 0 | 9 | 3 | 5 | 3 |
| Control wards | 1 | 5 | 3 | 3 | 8 | 3 | 6 | 5 | 1 | 8 |
| Own jungle monsters | 4 | 67 | 3 | 1 | 0 | 12 | 62 | 1 | 5 | 0 |
| Enemy jungle monsters | 1 | 14 | 2 | 2 | 0 | 21 | 20 | 1 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 2547-2681
Methodology →