Scouting line
QNG Team won: +15.1k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
LTT
0/0/1
melody
2/0/4
—
—
—
—
—
—
Guan Zong
0/4/1
Ar
7/0/3
—
—
—
—
—
—
Yang
1/3/0
XXX
1/0/8
—
—
—
—
—
—
ZWuJi
0/2/1
Kabosu
1/0/7
—
—
—
—
—
—
XiaT
0/2/1
Kimrain
0/1/10
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
LTT
Cho'Gath · 0/0/1
211
Better in 2 x 11 of 14
melody
Sion · 2/0/4![]()
- 0
- Kills
- 2
- 0
- Deaths
- 0
- 1
- Assists
- 4
- 1.0
- KDA
- 6.0
- 100%
- Kill participation
- 55%
- 212
- CS
- 262
- 7.9
- CS per minute
- 9.8
- 8,115
- Gold
- 11,477
- 21.8%
- Gold share
- 22.0%
- 4,881
- Damage to champions
- 6,592
- 182
- Damage per minute
- 246
- 17%
- Damage share
- 24%
- 520
- Damage taken per minute
- 289
- 13
- Wards placed
- 7
- 4
- Wards killed
- 5
Draft
SHEINOO
Blue side
Cho'GathLTT
Jarvan IVGuan Zong
CassiopeiaYang
CaitlynZWuJi
JannaXiaT
Bans




QNG Team
Red side
Sionmelody
OlafAr
SyndraXXX
VarusKabosu
AlistarKimrain
Bans




Objectives
QNG Team
- 0
- Gold at 15
- -0
- 0
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 0
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line SHEINOO leads; below, QNG Team.
Biggest lead: SHEINOO +0, QNG Team +15,055. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (27 min) | QNG Team +15,055 |
Blue side
SHEINOO
DefeatRed side
QNG Team
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/0/1 | 0/4/1 | 1/3/0 | 0/2/1 | 0/2/1 | 2/0/4 | 7/0/3 | 1/0/8 | 1/0/7 | 0/1/10 |
| Kill participation | 100% | 100% | 100% | 100% | 100% | 54.5% | 90.9% | 81.8% | 72.7% | 90.9% |
| CS | 212 | 105 | 218 | 270 | 16 | 262 | 122 | 238 | 251 | 56 |
| CS per minute | 7.9 | 3.9 | 8.1 | 10.1 | 0.6 | 9.8 | 4.6 | 8.9 | 9.4 | 2.1 |
| Gold | 8,115 | 6,153 | 8,365 | 9,537 | 5,018 | 11,477 | 10,473 | 11,340 | 11,338 | 7,615 |
| Gold share | 21.8% | 16.5% | 22.5% | 25.6% | 13.5% | 22% | 20% | 21.7% | 21.7% | 14.6% |
| Earned gold per minute | 170 | 97 | 179 | 223 | 55 | 296 | 258 | 290 | 290 | 151 |
| Damage to champions | 4,881 | 2,350 | 10,868 | 6,562 | 4,937 | 6,592 | 7,049 | 8,379 | 4,242 | 1,653 |
| Damage share | 16.5% | 7.9% | 36.7% | 22.2% | 16.7% | 23.6% | 25.3% | 30% | 15.2% | 5.9% |
| Damage per minute | 182 | 88 | 406 | 245 | 184 | 246 | 263 | 313 | 158 | 62 |
| Damage taken per minute | 520 | 639 | 406 | 196 | 126 | 289 | 721 | 190 | 230 | 501 |
| Wards placed | 13 | 27 | 14 | 11 | 32 | 7 | 36 | 17 | 12 | 35 |
| Wards killed | 4 | 9 | 6 | 6 | 9 | 5 | 12 | 8 | 7 | 10 |
| Control wards | 3 | 6 | 4 | 3 | 4 | 2 | 9 | 7 | 3 | 11 |
| Own jungle monsters | 8 | 72 | 16 | 13 | 0 | 0 | 63 | 16 | 12 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 1 | 5 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3168-3616
Methodology →