LDL · Patch 8.06 · Spring - N
Apr 16, 2018, 03:15 AM · 27.8 minScouting line
Victory Song Gaming won: +13.3k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Daniel
0/4/0
Chelizi
4/0/7
Hui
0/3/1
Meteor
0/0/14
Chengzi
0/1/1
Raphael
1/1/10
lanyemao
0/4/0
BoBo
10/0/6
Loco
1/4/0
1874
1/0/10
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Daniel
Swain · 0/4/0
410
Better in 4 x 10 of 14
Chelizi
Sion · 4/0/7![]()
- 0
- Kills
- 4
- 4
- Deaths
- 0
- 0
- Assists
- 7
- 0.0
- KDA
- 11.0
- 0%
- Kill participation
- 69%
- 197
- CS
- 231
- 7.1
- CS per minute
- 8.3
- 8,202
- Gold
- 11,827
- 19%
- Gold share
- 21%
- 11,756
- Damage to champions
- 10,219
- 423
- Damage per minute
- 367
- 30%
- Damage share
- 18%
- 742
- Damage taken per minute
- 677
- 13
- Wards placed
- 17
- 2
- Wards killed
- 0
Draft
VC Gaming
Blue side
SwainDaniel
SkarnerHui
RyzeChengzi
Varuslanyemao
BraumLoco
Victory Song Gaming
Red side
SionChelizi
TrundleMeteor
KarmaRaphael
JinxBoBo
Tahm Kench1874
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line VC Gaming leads; below, Victory Song Gaming.
Biggest lead: VC Gaming +0, Victory Song Gaming +13,267. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | Victory Song Gaming +13,267 |
Blue side
VC Gaming
DefeatRed side
Victory Song Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/4/0 | 0/3/1 | 0/1/1 | 0/4/0 | 1/4/0 | 4/0/7 | 0/0/14 | 1/1/10 | 10/0/6 | 1/0/10 |
| Kill participation | 0% | 100% | 100% | 0% | 100% | 68.8% | 87.5% | 68.8% | 100% | 68.8% |
| CS | 197 | 143 | 328 | 269 | 60 | 231 | 194 | 222 | 321 | 59 |
| CS per minute | 7.1 | 5.1 | 11.8 | 9.7 | 2.2 | 8.3 | 7.0 | 8.0 | 11.5 | 2.1 |
| Gold | 8,202 | 7,818 | 11,281 | 9,656 | 6,418 | 11,827 | 11,006 | 10,464 | 15,364 | 7,981 |
| Gold share | 18.9% | 18% | 26% | 22.3% | 14.8% | 20.9% | 19.4% | 18.5% | 27.1% | 14.1% |
| Earned gold per minute | 163 | 149 | 273 | 215 | 98 | 293 | 263 | 244 | 420 | 155 |
| Damage to champions | 11,756 | 1,078 | 14,759 | 9,183 | 3,060 | 10,219 | 6,115 | 3,726 | 32,568 | 4,281 |
| Damage share | 29.5% | 2.7% | 37% | 23.1% | 7.7% | 18% | 10.7% | 6.5% | 57.2% | 7.5% |
| Damage per minute | 423 | 39 | 531 | 330 | 110 | 367 | 220 | 134 | 1,171 | 154 |
| Damage taken per minute | 742 | 660 | 436 | 421 | 485 | 677 | 840 | 250 | 347 | 428 |
| Wards placed | 13 | 32 | 15 | 10 | 24 | 17 | 12 | 15 | 7 | 28 |
| Wards killed | 2 | 2 | 4 | 7 | 3 | 0 | 15 | 0 | 11 | 4 |
| Control wards | 1 | 7 | 2 | 2 | 6 | 6 | 9 | 6 | 2 | 6 |
| Own jungle monsters | 0 | 102 | 28 | 1 | 0 | 0 | 105 | 12 | 13 | 0 |
| Enemy jungle monsters | 0 | 0 | 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3285-4104
Methodology →