LDL · Patch 8.06 · Spring - N
Apr 16, 2018, 04:02 AM · 28.5 min · Game 2Scouting line
VC Gaming closed it: +13.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Chelizi
0/0/0
Daniel
0/0/5
Meteor
0/2/0
Hui
2/0/6
Raphael
0/3/0
Chengzi
3/0/6
BoBo
0/3/0
lanyemao
4/0/3
1874
0/1/0
Loco
0/1/7
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Chelizi
Sion · 0/0/0
65
Better in 6 x 5 of 14
Daniel
Ornn · 0/0/5![]()
- 0
- Kills
- 0
- 0
- Deaths
- 0
- 0
- Assists
- 5
- 0.0
- KDA
- 5.0
- N/A
- Kill participation
- 56%
- 232
- CS
- 200
- 8.1
- CS per minute
- 7.0
- 9,049
- Gold
- 9,947
- 22%
- Gold share
- 18%
- 6,605
- Damage to champions
- 8,651
- 232
- Damage per minute
- 304
- 29%
- Damage share
- 18%
- 655
- Damage taken per minute
- 495
- 13
- Wards placed
- 12
- 4
- Wards killed
- 2
Draft
Victory Song Gaming
Blue side
SionChelizi
OlafMeteor
KarmaRaphael
Kai'SaBoBo
Alistar1874
VC Gaming
Red side
OrnnDaniel
SkarnerHui
RyzeChengzi
Ezreallanyemao
MorganaLoco
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 1
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Victory Song Gaming leads; below, VC Gaming.
Biggest lead: Victory Song Gaming +0, VC Gaming +13,481. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | VC Gaming +13,481 |
Blue side
Victory Song Gaming
DefeatRed side
VC Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/0/0 | 0/2/0 | 0/3/0 | 0/3/0 | 0/1/0 | 0/0/5 | 2/0/6 | 3/0/6 | 4/0/3 | 0/1/7 |
| Kill participation | — | — | — | — | — | 55.6% | 88.9% | 100% | 77.8% | 77.8% |
| CS | 232 | 183 | 202 | 288 | 53 | 200 | 137 | 299 | 288 | 14 |
| CS per minute | 8.1 | 6.4 | 7.1 | 10.1 | 1.9 | 7.0 | 4.8 | 10.5 | 10.1 | 0.5 |
| Gold | 9,049 | 8,471 | 8,069 | 10,105 | 5,883 | 9,947 | 9,958 | 13,558 | 14,090 | 7,505 |
| Gold share | 21.8% | 20.4% | 19.4% | 24.3% | 14.1% | 18.1% | 18.1% | 24.6% | 25.6% | 13.6% |
| Earned gold per minute | 186 | 165 | 151 | 223 | 75 | 217 | 218 | 344 | 363 | 132 |
| Damage to champions | 6,605 | 4,459 | 4,202 | 6,136 | 1,522 | 8,651 | 2,412 | 15,591 | 17,865 | 3,735 |
| Damage share | 28.8% | 19.5% | 18.3% | 26.8% | 6.6% | 17.9% | 5% | 32.3% | 37% | 7.7% |
| Damage per minute | 232 | 157 | 148 | 216 | 53 | 304 | 85 | 548 | 628 | 131 |
| Damage taken per minute | 655 | 687 | 249 | 423 | 472 | 495 | 561 | 247 | 274 | 260 |
| Wards placed | 13 | 30 | 13 | 7 | 32 | 12 | 34 | 16 | 16 | 22 |
| Wards killed | 4 | 8 | 5 | 5 | 12 | 2 | 10 | 6 | 4 | 5 |
| Control wards | 4 | 15 | 5 | 2 | 9 | 1 | 8 | 6 | 4 | 6 |
| Own jungle monsters | 8 | 87 | 4 | 8 | 0 | 4 | 75 | 5 | 8 | 0 |
| Enemy jungle monsters | 0 | 18 | 0 | 0 | 0 | 0 | 4 | 4 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3285-4105
Methodology →