LDL · Patch 8.06 · Spring - E
Apr 23, 2018, 05:35 AM · 39.8 min20Kills17
75.3kGold76.7k
74,356Damage92,541
Scouting line
VP Game won: +1.5k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Spunk
1/2/7
TTS
4/5/8
—
—
—
—
—
—
Hunter
2/2/10
axiu
3/4/13
—
—
—
—
—
—
Teacherma
4/3/6
Truth
3/3/11
—
—
—
—
—
—
Asura
11/5/6
Soul
6/4/9
—
—
—
—
—
—
yuyanjia
2/5/8
Xsq
1/4/15
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Spunk
Ornn · 1/2/7
59
Better in 5 x 9 of 14
TTS
Gangplank · 4/5/8![]()
- 1
- Kills
- 4
- 2
- Deaths
- 5
- 7
- Assists
- 8
- 4.0
- KDA
- 2.4
- 40%
- Kill participation
- 71%
- 380
- CS
- 368
- 9.5
- CS per minute
- 9.2
- 15,387
- Gold
- 18,697
- 20%
- Gold share
- 24%
- 11,865
- Damage to champions
- 21,489
- 298
- Damage per minute
- 539
- 16%
- Damage share
- 23%
- 515
- Damage taken per minute
- 688
- 11
- Wards placed
- 25
- 12
- Wards killed
- 5
Draft
Game Talents
Blue side
OrnnSpunk
OlafHunter
VladimirTeacherma
Kai'SaAsura
Leonayuyanjia
Bans


VP Game
Red side
GangplankTTS
Xin Zhaoaxiu
GalioTruth
EzrealSoul
RakanXsq
Bans

Objectives
VP Game
- 0
- Gold at 15
- -0
- 4
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 4
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Game Talents leads; below, VP Game.
Biggest lead: Game Talents +0, VP Game +1,477. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (40 min) | VP Game +1,477 |
Blue side
Game Talents
DefeatRed side
VP Game
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/7 | 2/2/10 | 4/3/6 | 11/5/6 | 2/5/8 | 4/5/8 | 3/4/13 | 3/3/11 | 6/4/9 | 1/4/15 |
| Kill participation | 40% | 60% | 50% | 85% | 50% | 70.6% | 94.1% | 82.4% | 88.2% | 94.1% |
| CS | 380 | 199 | 406 | 440 | 81 | 368 | 202 | 332 | 391 | 35 |
| CS per minute | 9.5 | 5.0 | 10.2 | 11.0 | 2.0 | 9.2 | 5.1 | 8.3 | 9.8 | 0.9 |
| Gold | 15,387 | 12,904 | 17,030 | 19,541 | 10,407 | 18,697 | 13,944 | 15,239 | 17,835 | 11,031 |
| Gold share | 20.4% | 17.1% | 22.6% | 26% | 13.8% | 24.4% | 18.2% | 19.9% | 23.2% | 14.4% |
| Earned gold per minute | 257 | 195 | 298 | 361 | 132 | 340 | 221 | 253 | 318 | 148 |
| Damage to champions | 11,865 | 10,003 | 21,113 | 27,689 | 3,686 | 21,489 | 17,864 | 13,813 | 31,831 | 7,544 |
| Damage share | 16% | 13.5% | 28.4% | 37.2% | 5% | 23.2% | 19.3% | 14.9% | 34.4% | 8.2% |
| Damage per minute | 298 | 251 | 530 | 695 | 93 | 539 | 448 | 347 | 799 | 189 |
| Damage taken per minute | 515 | 1,004 | 669 | 563 | 460 | 688 | 865 | 482 | 408 | 445 |
| Wards placed | 11 | 49 | 14 | 15 | 74 | 25 | 18 | 53 | 18 | 67 |
| Wards killed | 12 | 15 | 13 | 25 | 30 | 5 | 21 | 12 | 16 | 31 |
| Control wards | 3 | 13 | 3 | 2 | 25 | 2 | 13 | 9 | 6 | 22 |
| Own jungle monsters | 0 | 114 | 20 | 36 | 0 | 16 | 129 | 12 | 15 | 0 |
| Enemy jungle monsters | 4 | 14 | 6 | 9 | 0 | 0 | 1 | 4 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3318-4196
Methodology →