LDL · Patch 8.08 · Spring
PlayoffsMay 11, 2018, 10:36 AM · 42 minScouting line
Unlimited Potential won: +11.5k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Clowz
1/1/2
Water
3/2/5
l3est16
3/3/3
Aix
2/1/8
Tank
0/2/4
Peng
2/1/6
GALA
2/3/3
Endless
3/0/4
Rashomon
0/2/5
Xintai
1/2/8
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Clowz
Vladimir · 1/1/2
77
Better in 7 x 7 of 14
Water
Cho'Gath · 3/2/5![]()
- 1
- Kills
- 3
- 1
- Deaths
- 2
- 2
- Assists
- 5
- 3.0
- KDA
- 4.0
- 50%
- Kill participation
- 73%
- 439
- CS
- 344
- 10.5
- CS per minute
- 8.2
- 16,338
- Gold
- 16,982
- 23%
- Gold share
- 21%
- 23,088
- Damage to champions
- 16,144
- 550
- Damage per minute
- 385
- 29%
- Damage share
- 20%
- 737
- Damage taken per minute
- 917
- 22
- Wards placed
- 26
- 5
- Wards killed
- 12
Draft
OnlyGame
Blue sideFirst pick
VladimirClowz
Olafl3est16
SwainTank
VarusGALA
Tahm KenchRashomon
Unlimited Potential
Red side
Cho'GathWater
TrundleAix
EkkoPeng
EzrealEndless
AlistarXintai
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 3
- 0
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line OnlyGame leads; below, Unlimited Potential.
Biggest lead: OnlyGame +0, Unlimited Potential +11,476. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (42 min) | Unlimited Potential +11,476 |
Blue side
OnlyGame
DefeatRed side
Unlimited Potential
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/1/2 | 3/3/3 | 0/2/4 | 2/3/3 | 0/2/5 | 3/2/5 | 2/1/8 | 2/1/6 | 3/0/4 | 1/2/8 |
| Kill participation | 50% | 100% | 66.7% | 83.3% | 83.3% | 72.7% | 90.9% | 72.7% | 63.6% | 81.8% |
| CS | 439 | 186 | 387 | 486 | 92 | 344 | 249 | 389 | 428 | 77 |
| CS per minute | 10.5 | 4.4 | 9.2 | 11.6 | 2.2 | 8.2 | 5.9 | 9.3 | 10.2 | 1.8 |
| Gold | 16,338 | 11,653 | 14,752 | 18,755 | 8,846 | 16,982 | 15,358 | 17,273 | 20,369 | 11,838 |
| Gold share | 23.2% | 16.6% | 21% | 26.7% | 12.6% | 20.8% | 18.8% | 21.1% | 24.9% | 14.5% |
| Earned gold per minute | 260 | 149 | 223 | 318 | 82 | 276 | 237 | 283 | 356 | 153 |
| Damage to champions | 23,088 | 13,215 | 18,014 | 23,082 | 3,273 | 16,144 | 7,959 | 15,672 | 32,327 | 7,184 |
| Damage share | 28.6% | 16.4% | 22.3% | 28.6% | 4.1% | 20.4% | 10% | 19.8% | 40.8% | 9.1% |
| Damage per minute | 550 | 315 | 429 | 550 | 78 | 385 | 190 | 373 | 770 | 171 |
| Damage taken per minute | 737 | 782 | 589 | 339 | 460 | 917 | 974 | 429 | 378 | 490 |
| Wards placed | 22 | 34 | 18 | 14 | 61 | 26 | 24 | 47 | 18 | 56 |
| Wards killed | 5 | 14 | 8 | 14 | 9 | 12 | 30 | 15 | 17 | 9 |
| Control wards | 1 | 14 | 8 | 4 | 14 | 10 | 18 | 9 | 3 | 22 |
| Own jungle monsters | 11 | 88 | 8 | 32 | 0 | 7 | 107 | 16 | 36 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 1 | 38 | 10 | 20 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3396-4312
Methodology →