LDL · Patch 8.08 · Spring
PlayoffsMay 11, 2018, 12:45 PM · 31.4 min · Game 3Scouting line
Unlimited Potential closed it: +6.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Clowz
3/0/4
Water
1/1/4
l3est16
0/2/3
Aix
4/0/5
Tank
1/2/3
Peng
2/1/5
GALA
3/3/2
Endless
3/3/7
Rashomon
0/3/3
Xintai
0/2/10
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Clowz
Vladimir · 3/0/4
112
Better in 11 x 2 of 14
Water
Cho'Gath · 1/1/4![]()
- 3
- Kills
- 1
- 0
- Deaths
- 1
- 4
- Assists
- 4
- 7.0
- KDA
- 5.0
- 100%
- Kill participation
- 50%
- 305
- CS
- 223
- 9.7
- CS per minute
- 7.1
- 12,330
- Gold
- 11,590
- 23%
- Gold share
- 20%
- 17,493
- Damage to champions
- 8,073
- 558
- Damage per minute
- 257
- 34%
- Damage share
- 13%
- 855
- Damage taken per minute
- 813
- 18
- Wards placed
- 19
- 3
- Wards killed
- 8
Draft
OnlyGame
Blue sideFirst pick
VladimirClowz
Trundlel3est16
RyzeTank
JhinGALA
Tahm KenchRashomon
Unlimited Potential
Red side
Cho'GathWater
OlafAix
OriannaPeng
CaitlynEndless
MorganaXintai
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 1
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line OnlyGame leads; below, Unlimited Potential.
Biggest lead: OnlyGame +0, Unlimited Potential +6,531. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Unlimited Potential +6,531 |
Blue side
OnlyGame
DefeatRed side
Unlimited Potential
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/0/4 | 0/2/3 | 1/2/3 | 3/3/2 | 0/3/3 | 1/1/4 | 4/0/5 | 2/1/5 | 3/3/7 | 0/2/10 |
| Kill participation | 100% | 42.9% | 57.1% | 71.4% | 42.9% | 50% | 90% | 70% | 100% | 100% |
| CS | 305 | 168 | 354 | 293 | 62 | 223 | 145 | 275 | 268 | 26 |
| CS per minute | 9.7 | 5.4 | 11.3 | 9.3 | 2.0 | 7.1 | 4.6 | 8.8 | 8.5 | 0.8 |
| Gold | 12,330 | 8,833 | 13,109 | 12,057 | 6,297 | 11,590 | 11,293 | 12,883 | 14,103 | 9,288 |
| Gold share | 23.4% | 16.8% | 24.9% | 22.9% | 12% | 19.6% | 19.1% | 21.8% | 23.8% | 15.7% |
| Earned gold per minute | 262 | 150 | 287 | 253 | 70 | 238 | 229 | 280 | 318 | 165 |
| Damage to champions | 17,493 | 4,223 | 15,388 | 11,891 | 2,650 | 8,073 | 11,141 | 15,192 | 17,360 | 8,797 |
| Damage share | 33.9% | 8.2% | 29.8% | 23% | 5.1% | 13.3% | 18.4% | 25.1% | 28.7% | 14.5% |
| Damage per minute | 558 | 135 | 491 | 379 | 84 | 257 | 355 | 484 | 553 | 280 |
| Damage taken per minute | 855 | 853 | 464 | 357 | 541 | 813 | 748 | 199 | 331 | 408 |
| Wards placed | 18 | 12 | 18 | 12 | 46 | 19 | 42 | 14 | 10 | 31 |
| Wards killed | 3 | 13 | 7 | 6 | 3 | 8 | 10 | 3 | 12 | 12 |
| Control wards | 4 | 10 | 6 | 2 | 8 | 10 | 11 | 10 | 4 | 12 |
| Own jungle monsters | 11 | 82 | 18 | 20 | 0 | 0 | 78 | 16 | 14 | 0 |
| Enemy jungle monsters | 0 | 5 | 0 | 0 | 0 | 4 | 17 | 4 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3396-4314
Methodology →