DCup · Patch 8.10 · Summer
Jun 02, 2018, 07:51 AM · 31.7 min · Game 3Scouting line
Royal Never Give Up closed it: +13.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Zz1tai
0/0/9
Duke
0/4/2
Karsa
2/1/5
Ning
1/3/3
Xiaohu
4/2/3
Rookie
1/0/3
Able
3/1/6
JackeyLove
2/1/0
Ming
1/0/7
Baolan
0/2/2
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Zz1tai
Ornn · 0/0/9
121
Better in 12 x 1 of 14
Duke
Shen · 0/4/2![]()
- 0
- Kills
- 0
- 0
- Deaths
- 4
- 9
- Assists
- 2
- 9.0
- KDA
- 0.5
- 90%
- Kill participation
- 50%
- 317
- CS
- 270
- 10.0
- CS per minute
- 8.5
- 13,345
- Gold
- 10,232
- 21.1%
- Gold share
- 20.7%
- 7,340
- Damage to champions
- 4,631
- 232
- Damage per minute
- 146
- 12.7%
- Damage share
- 12.5%
- 375
- Damage taken per minute
- 599
- 16
- Wards placed
- 12
- 3
- Wards killed
- 5
Draft
Royal Never Give Up
Blue side
OrnnZz1tai
Kha'ZixKarsa
ZoeXiaohu
TristanaAble
ThreshMing
Invictus Gaming
Red side
ShenDuke
TrundleNing
KarmaRookie
CaitlynJackeyLove
Tahm KenchBaolan
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 1
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Never Give Up leads; below, Invictus Gaming.
Biggest lead: Royal Never Give Up +13,809, Invictus Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | Royal Never Give Up +13,809 |
Blue side
Royal Never Give Up
VictoryRed side
Invictus Gaming
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 0 / 4 / 2(0.5) | 270 8.5/m | ||
| 1 / 3 / 3(1.33) | 167 5.3/m | ||
| 1 / 0 / 3(4) | 283 8.9/m | ||
| 2 / 1 / 0(2) | 324 10.2/m | ||
| 0 / 2 / 2(1) | 63 2.0/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/0/9 | 2/1/5 | 4/2/3 | 3/1/6 | 1/0/7 | 0/4/2 | 1/3/3 | 1/0/3 | 2/1/0 | 0/2/2 |
| Kill participation | 90% | 70% | 70% | 90% | 80% | 50% | 100% | 100% | 50% | 50% |
| CS | 317 | 175 | 296 | 317 | 22 | 270 | 167 | 283 | 324 | 63 |
| CS per minute | 10.0 | 5.5 | 9.3 | 10.0 | 0.7 | 8.5 | 5.3 | 8.9 | 10.2 | 2.0 |
| Gold | 13,345 | 11,334 | 13,836 | 15,428 | 9,240 | 10,232 | 9,335 | 10,781 | 12,297 | 6,729 |
| Gold share | 21.1% | 17.9% | 21.9% | 24.4% | 14.6% | 20.7% | 18.9% | 21.8% | 24.9% | 13.6% |
| Earned gold per minute | 290 | 227 | 306 | 356 | 161 | 192 | 164 | 209 | 257 | 81 |
| Damage to champions | 7,340 | 11,103 | 21,766 | 13,751 | 3,788 | 4,631 | 4,776 | 7,248 | 18,295 | 2,131 |
| Damage share | 12.7% | 19.2% | 37.7% | 23.8% | 6.6% | 12.5% | 12.9% | 19.5% | 49.3% | 5.7% |
| Damage per minute | 232 | 350 | 687 | 434 | 120 | 146 | 151 | 229 | 577 | 67 |
| Damage taken per minute | 375 | 787 | 311 | 388 | 242 | 599 | 897 | 250 | 408 | 361 |
| Wards placed | 16 | 34 | 18 | 8 | 53 | 12 | 14 | 13 | 10 | 55 |
| Wards killed | 3 | 13 | 5 | 16 | 14 | 5 | 15 | 5 | 13 | 7 |
| Control wards | 5 | 8 | 11 | 3 | 15 | 3 | 12 | 7 | 3 | 24 |
| Own jungle monsters | 2 | 85 | 12 | 28 | 0 | 8 | 117 | 12 | 8 | 0 |
| Enemy jungle monsters | 1 | 13 | 7 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3529-4344
Methodology →