DCup · Patch 8.10 · Summer
Jun 02, 2018, 09:36 AM · 33.7 minScouting line
Bilibili Gaming closed it: +5.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
AmazingJ
1/1/11
Ray
5/1/4
Chieftain
3/3/12
Haro
2/6/5
Mole
5/4/10
Scout
5/3/10
Jinjiao
10/5/4
iBoy
5/5/4
Road
0/4/16
Meiko
0/4/12
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
AmazingJ
Singed · 1/1/11
76
Better in 7 x 6 of 14
Ray
Karma · 5/1/4![]()
- 1
- Kills
- 5
- 1
- Deaths
- 1
- 11
- Assists
- 4
- 12.0
- KDA
- 9.0
- 63%
- Kill participation
- 53%
- 290
- CS
- 268
- 8.6
- CS per minute
- 8.0
- 13,101
- Gold
- 12,583
- 20%
- Gold share
- 21%
- 8,057
- Damage to champions
- 19,070
- 239
- Damage per minute
- 566
- 14%
- Damage share
- 26%
- 755
- Damage taken per minute
- 314
- 13
- Wards placed
- 16
- 8
- Wards killed
- 4
Draft
Bilibili Gaming
Blue side
SingedAmazingJ
SkarnerChieftain
IreliaMole
Kog'MawJinjiao
Tahm KenchRoad
EDward Gaming
Red side
KarmaRay
OlafHaro
ZoeScout
EzrealiBoy
AlistarMeiko
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 8
- Towers
- 5
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming leads; below, EDward Gaming.
Biggest lead: Bilibili Gaming +5,481, EDward Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (34 min) | Bilibili Gaming +5,481 |
Blue side
Bilibili Gaming
VictoryRed side
EDward Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/1/11 | 3/3/12 | 5/4/10 | 10/5/4 | 0/4/16 | 5/1/4 | 2/6/5 | 5/3/10 | 5/5/4 | 0/4/12 |
| Kill participation | 63.2% | 78.9% | 78.9% | 73.7% | 84.2% | 52.9% | 41.2% | 88.2% | 52.9% | 70.6% |
| CS | 290 | 157 | 280 | 336 | 82 | 268 | 172 | 292 | 322 | 67 |
| CS per minute | 8.6 | 4.7 | 8.3 | 10.0 | 2.4 | 8.0 | 5.1 | 8.7 | 9.6 | 2.0 |
| Gold | 13,101 | 11,925 | 14,552 | 16,746 | 9,443 | 12,583 | 10,788 | 13,737 | 15,079 | 8,099 |
| Gold share | 19.9% | 18.1% | 22.1% | 25.5% | 14.4% | 20.9% | 17.9% | 22.8% | 25% | 13.4% |
| Earned gold per minute | 258 | 223 | 301 | 366 | 150 | 243 | 190 | 277 | 317 | 110 |
| Damage to champions | 8,057 | 6,088 | 13,078 | 23,004 | 6,191 | 19,070 | 9,858 | 17,407 | 22,879 | 4,822 |
| Damage share | 14.3% | 10.8% | 23.2% | 40.8% | 11% | 25.8% | 13.3% | 23.5% | 30.9% | 6.5% |
| Damage per minute | 239 | 181 | 388 | 683 | 184 | 566 | 293 | 517 | 679 | 143 |
| Damage taken per minute | 755 | 607 | 603 | 389 | 544 | 314 | 792 | 441 | 449 | 470 |
| Wards placed | 13 | 49 | 14 | 11 | 43 | 16 | 37 | 14 | 14 | 44 |
| Wards killed | 8 | 15 | 11 | 14 | 8 | 4 | 18 | 8 | 14 | 8 |
| Control wards | 2 | 23 | 4 | 5 | 16 | 4 | 14 | 5 | 3 | 14 |
| Own jungle monsters | 1 | 87 | 16 | 18 | 0 | 7 | 68 | 20 | 19 | 0 |
| Enemy jungle monsters | 0 | 13 | 0 | 0 | 0 | 0 | 22 | 4 | 12 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3530-4345
Methodology →